Commit graph

17 commits

Author SHA1 Message Date
Eric S. Raymond
a5cef5208f Begin localizing OBJ. 2017-06-07 08:29:30 -04:00
Eric S. Raymond
4fe6286cc6 LOC pulled into game structure block. 2017-06-07 07:50:09 -04:00
Eric S. Raymond
2d95c3f4f5 Finish moving state arrays into game structure block. 2017-06-07 07:10:07 -04:00
Eric S. Raymond
0b02763bf0 More collecting of globals. 2017-06-07 06:38:40 -04:00
Eric S. Raymond
bb78ca96ce Capture clock variables into the game-state block. 2017-06-07 00:15:31 -04:00
Eric S. Raymond
5ae76995d2 Simplify build: nested makefiles considered harmful. 2017-05-29 01:33:59 -04:00
Jason S. Ninneman
f0528b0ded Move database compilation out into its own tool (for now). 2017-05-28 21:46:54 -07:00
Jason S. Ninneman
df46df6979 Factor out handling of variables populated from the database.
This reorganization is a first step toward handling database compilation separately.
2017-05-28 15:42:05 -07:00
Eric S. Raymond
f5cd343fc6 Case correction. 2017-05-26 06:33:44 -04:00
Jason S. Ninneman
8a8770375e Add seedable PRNG using an adaptation the original LCG algorithm. 2017-05-23 23:37:56 -07:00
Eric S. Raymond
484ca4e9fd Revert structurization changes, they broke database compilation...
...bug showing only if adventure.data was absent.  We'll need to sneak up
on this more carefully.
2017-05-24 00:17:19 -04:00
Eric S. Raymond
42189d79d7 Begin gathering saveable game state into a structure. Not yet complete.
No logic changes.  A bunch of globals turn into fields (with the same names
except for lowercasing) in struct game_t.

Eventually this will allow drastic simplification of the save/load logic.
2017-05-23 18:47:04 -04:00
Eric S. Raymond
dc9d9e467b Input source is parametrized all the way down.
This means that, potentially, do_command() could be called on any text file
pointer and the right thing would happen.
2017-05-23 15:57:38 -04:00
Eric S. Raymond
18767d52dd Fix up case on all comments to make them more readable. No code changes.
The all-capsing was a FORTRAN remnant.Also, we change a few FORTRANisms
so they are less confusing in this C context; ".TRUE." and ".FALSE." become
"true" and "false", "MOD" is mapped to % in places tha t are like C expressions
and (usually) "modulo" in places that aren't.
2017-05-21 13:12:24 -04:00
Eric S. Raymond
b38c11abef Use prototypes and bools. 2017-05-18 09:06:32 -04:00
Eric S. Raymond
c9e9b64575 Partially ANSIfy C, fix compiler warnings. 2017-05-18 08:55:38 -04:00
Eric S. Raymond
24d7aeaf8a Don Wood's 430-point Adventure 2.5 from 1995, from rec.games.int-fiction. 2017-02-16 11:59:50 -05:00