Jason S. Ninneman
d6b59a1c12
Apply further polish and add in a couple of missing size variables.
2017-05-28 17:21:04 -07:00
Jason S. Ninneman
df46df6979
Factor out handling of variables populated from the database.
...
This reorganization is a first step toward handling database compilation separately.
2017-05-28 15:42:05 -07:00
Eric S. Raymond
484ca4e9fd
Revert structurization changes, they broke database compilation...
...
...bug showing only if adventure.data was absent. We'll need to sneak up
on this more carefully.
2017-05-24 00:17:19 -04:00
Eric S. Raymond
f9eb6383f1
Revert a variable name previously changed to be out of the way.
...
Also, make output from replays easier to interpret by adding prompts.
2017-05-23 22:29:24 -04:00
Eric S. Raymond
f72141fbe3
More structurization.
2017-05-23 20:59:21 -04:00
Eric S. Raymond
f68f3a1205
More globals to the game structure.
2017-05-23 20:34:53 -04:00
Eric S. Raymond
c3add5c206
More global-to-structure moves.
2017-05-23 20:22:35 -04:00
Eric S. Raymond
fa1f859162
Move more globals into the state structure.
2017-05-23 19:40:34 -04:00
Eric S. Raymond
42189d79d7
Begin gathering saveable game state into a structure. Not yet complete.
...
No logic changes. A bunch of globals turn into fields (with the same names
except for lowercasing) in struct game_t.
Eventually this will allow drastic simplification of the save/load logic.
2017-05-23 18:47:04 -04:00
Eric S. Raymond
24d7aeaf8a
Don Wood's 430-point Adventure 2.5 from 1995, from rec.games.int-fiction.
2017-02-16 11:59:50 -05:00