This code is a forward-port of the Crowther/Woods Adventure 2.5 from 1995, last version in the main line of Colossal Cave Adventure development written by Crowther and Woods. The authors have given permission and encouragement to this release.
Find a file
2017-08-07 23:21:10 -04:00
templates Moved dungeon.c and dungeon.h templates into external files. 2017-07-23 12:15:25 -04:00
tests Canonicalize OV commands to VO form. 2017-08-03 15:02:41 -04:00
.gitignore Finish newdb -> dungeon renaming. 2017-06-29 08:54:55 -07:00
.gitlab-ci.yml Step with debug compiling with Clang, to contrast with GCC 2017-07-17 13:56:52 -04:00
.shipper Fix off-by-two bug. 2017-07-14 12:39:06 -04:00
actions.c Remove duplicative phase code. 2017-08-03 15:51:39 -04:00
advent.adoc Address Issue #13: The "eat" command exhibits strange behavior 2017-07-11 16:16:38 -04:00
advent.desktop Add .desktop file for advent 2017-07-17 16:19:34 +02:00
advent.h Remove duplicative phase code. 2017-08-03 15:51:39 -04:00
advent.svg Add SVG file for advent icon 2017-07-17 16:14:45 +02:00
adventure.yaml Cope with YAML idiosyncracy at unquoted "YES". 2017-08-03 10:54:33 -04:00
cheat.c More type hygiene. 2017-07-21 07:44:09 -04:00
control Add project logo. It'll have to do until we find an image of a miner's lamp. 2017-06-18 20:09:39 -04:00
COPYING Fix typo in COPYING. 2017-06-02 18:13:56 +00:00
hints.adoc More hints. 2017-06-05 16:08:42 -04:00
history.adoc Documentation polishing. 2017-07-11 06:00:21 -04:00
init.c Working but unpolished refactor of bigwords(). 2017-07-05 14:02:52 -07:00
INSTALL.adoc Make the build Python-2/3 agnostic. 2017-07-11 23:14:39 +00:00
lamp.png Add project logo. It'll have to do until we find an image of a miner's lamp. 2017-06-18 20:09:39 -04:00
main.c Remove duplicative phase code. 2017-08-03 15:51:39 -04:00
make_dungeon.py Cope with YAML idiosyncracy at unquoted "YES". 2017-08-03 10:54:33 -04:00
Makefile Add INSTALL.adoc and templates/*.tpl to make recipes. 2017-08-02 14:01:39 -07:00
misc.c Typedefify command_t; simplify code accordingly. 2017-08-03 08:29:46 -07:00
NEWS Ready for 1.4 release. 2017-08-07 23:21:10 -04:00
notes.adoc Record 100% code coverage. 2017-07-17 14:28:40 -04:00
README.adoc Documentation polishing. 2017-07-15 12:05:54 -04:00
saveresume.c Use the '=' operator (not memcpy()) to shallow-copy structs. 2017-08-03 12:41:35 -07:00
score.c Comment cleanup, semantic types, information hiding. 2017-07-21 07:38:09 -04:00
TODO Remove obsolete caveat. 2017-07-12 05:11:03 -04:00

= README for Open Adventure =

If you are reading this anywhere but at http://www.catb.org/~esr/open-adventure
you can go there for tarball downloads and other resources.

This code is a forward-port of the Crowther/Woods Adventure 2.5 from
1995, last version in the main line of Colossal Cave Adventure
development written by the original authors.  The authors have given
permission and encouragement for this releasel it obsolesces all
the 350-point versions and previous 2.x (430-point) ports.

The file history.adoc contains a more detailed history of this game
and its ancestors.  The file notes.adoc is the maintainer's notes,
describing project goals and recent changes.

This project is called "Open Adventure" because it's not at all clear
how to number Adventure past 2.5 without misleading or causing
collisions or both.  See the history file for discussion.  The
original 6-character name on the PDP-10 has been reverted to for the
executable in order to avoid a collision with the BSD games port of
the ancestral 1977 version.

Please see INSTALL.adoc for build info.

Extreme care has been taken to not silently change gameplay. By
policy, all user-visible changes from 2.5 are revertible with the
-o (oldstyle) option.

If you encounter a bug (not likely; this code is old and well tested)
please try to make a test log that reproduces it, using the -l option,
and ship it to the maintainers.

// end