This code is a forward-port of the Crowther/Woods Adventure 2.5 from 1995, last version in the main line of Colossal Cave Adventure development written by Crowther and Woods. The authors have given permission and encouragement to this release.
Find a file
Aaron Traas 7392603b7d "cheat" now has command-line arguments for generating cheat files
-d number of deaths. Signed integer value
-s number of saves. Signed integer value
-o file name of save game to write
2017-06-27 16:13:49 -04:00
linenoise@c894b9e59f Travel tables are all done from YAML now. 2017-06-27 16:11:13 -04:00
tests "cheat" now has command-line arguments for generating cheat files 2017-06-27 16:13:49 -04:00
.gitignore Create a cheater to test strange save/resume cases. 2017-06-26 15:07:09 -04:00
.gitlab-ci.yml Create a cheater to test strange save/resume cases. 2017-06-26 15:07:09 -04:00
.gitmodules Submodularize the linenoise library. 2017-06-07 20:19:24 -07:00
.shipper Re-spin 1.0: same code, repaired website. 2017-06-05 14:56:16 -04:00
actions.c Clean up missed actspk[] references. 2017-06-26 22:03:42 -07:00
advent.adoc Compile switch to disable save and restore 2017-06-18 10:37:51 +03:00
advent.h Abolish VOCWRD(). 2017-06-26 22:07:24 -07:00
advent.info Really 100% test coverage for saveresume.c 2017-06-19 13:55:04 -04:00
adventure.text More repairs on search-replace results. 2017-06-18 22:31:58 -04:00
adventure.yaml Documentation polishing. 2017-06-26 22:27:44 -07:00
cheat.c "cheat" now has command-line arguments for generating cheat files 2017-06-27 16:13:49 -04:00
common.c magic numbers, show usage, fixed linty warnings 2017-06-18 19:33:21 -04:00
common.h Remove unused error codes. 2017-06-24 12:59:08 -04:00
control Add project logo. It'll have to do until we find an image of a miner's lamp. 2017-06-18 20:09:39 -04:00
COPYING Fix typo in COPYING. 2017-06-02 18:13:56 +00:00
dungeon.c Travel tables are all done from YAML now. 2017-06-27 16:11:13 -04:00
hints.adoc More hints. 2017-06-05 16:08:42 -04:00
history.adoc New notes.adoc file; major documentation update. 2017-06-12 22:05:44 -04:00
init.c Travel tables are all done from YAML now. 2017-06-27 16:11:13 -04:00
lamp.png Add project logo. It'll have to do until we find an image of a miner's lamp. 2017-06-18 20:09:39 -04:00
main.c Travel tables are all done from YAML now. 2017-06-27 16:11:13 -04:00
Makefile Create a cheater to test strange save/resume cases. 2017-06-26 15:07:09 -04:00
misc.c object_descriptions[] is now objects[]. 2017-06-26 09:43:11 -07:00
newdungeon.py This looks like it gets the terminators right. 2017-06-27 13:23:30 -04:00
NEWS Date typo fix. 2017-06-10 07:20:26 -04:00
notes.adoc Correct buggy behavior of sign in endgame. Add a test for this. 2017-06-24 09:30:15 -04:00
README.adoc Typo fix. 2017-06-16 16:20:36 -04:00
saveresume.c Create a cheater to test strange save/resume cases. 2017-06-26 15:07:09 -04:00
score.c object_descriptions[] is now objects[]. 2017-06-26 09:43:11 -07:00
TODO WD* globals abolished. They're now members of the command block. 2017-06-20 20:06:32 -04:00
travel.py Capture Section 3 in YAML. 2017-06-25 19:22:46 -04:00

= README for Open Adventure =

This code is a forward-port of the Crowther/Woods Adventure 2.5 from
1995, last version in the main line of Colossal Cave Adventure
development written by the original authors.  The authors have given
permission and encouragement for this release.

The file history.adoc contains a more detailed history of this game
and its ancestors.  The file notes.adoc is the maintainer's notes,
describing project goals and recent changes.

This project is called "Open Adventure" because it's not at all clear
how to number Adventure past 2.5 without misleading or causing
collisions or both.  See the history file for discussion.  The
original 6-character name on the PDP-10 has been reverted to for the
executable in order to avoid a collision with the BSD games port of
the ancestral 1977 version.

The distribution has three build-time depedencies: Python 3, Python 3
YAML, and the linenoise library.  It builds a pure C executable.

You can run a regression test on the code with 'make check'. Extreme
care has been taken to not silently change gameplay. By policy, all
user-visible changes from 2.5 are revertible with the -o (oldstyle)
option.

If you encounter a bug (not likely; this code is old and well tested)
please try to make a test log that reproduces it, using the -l option,
and ship it to the maintainers.

// end