mysimulation/server/tso.common/Rendering/TextureInfo.cs

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using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
namespace FSO.Common.Rendering
{
public class TextureInfo
{
public Vector2 UVScale;
public Point Size;
public Point Diff;
public TextureInfo() { }
public TextureInfo(Texture2D tex, int width, int height)
{
Size = new Point(width, height);
Diff = new Point(tex.Width, tex.Height) - Size;
UVScale = Size.ToVector2() / new Vector2(tex.Width, tex.Height);
}
}
}