mirror of
https://github.com/simtactics/mysimulation.git
synced 2025-03-19 00:21:20 +00:00
- NioTSO client isn't needed because we're using RayLib - Added FreeSO's API server to handle most backend operations
21 lines
539 B
C#
Executable file
21 lines
539 B
C#
Executable file
using Microsoft.Xna.Framework;
|
|
using Microsoft.Xna.Framework.Graphics;
|
|
|
|
namespace FSO.Common.Rendering
|
|
{
|
|
public class TextureInfo
|
|
{
|
|
public Vector2 UVScale;
|
|
public Point Size;
|
|
public Point Diff;
|
|
|
|
public TextureInfo() { }
|
|
|
|
public TextureInfo(Texture2D tex, int width, int height)
|
|
{
|
|
Size = new Point(width, height);
|
|
Diff = new Point(tex.Width, tex.Height) - Size;
|
|
UVScale = Size.ToVector2() / new Vector2(tex.Width, tex.Height);
|
|
}
|
|
}
|
|
}
|