mysimulation/server/tso.common/Rendering/TextureInfo.cs
Tony Bark 22191ce648 Removed NioTSO client and server
- NioTSO client isn't needed because we're using RayLib
- Added FreeSO's API server to handle most backend operations
2024-05-01 02:55:43 -04:00

21 lines
539 B
C#
Executable file

using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
namespace FSO.Common.Rendering
{
public class TextureInfo
{
public Vector2 UVScale;
public Point Size;
public Point Diff;
public TextureInfo() { }
public TextureInfo(Texture2D tex, int width, int height)
{
Size = new Point(width, height);
Diff = new Point(tex.Width, tex.Height) - Size;
UVScale = Size.ToVector2() / new Vector2(tex.Width, tex.Height);
}
}
}