Use SDK-style project type
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4 changed files with 51 additions and 145 deletions
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@ -10,7 +10,7 @@ This project is designed as a Visual Studio template to get people straight into
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* Visual Studio
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* Visual Studio
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* .NET desktop workload
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* .NET desktop workload
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* TS3: Patch 1.69
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* TS3: Patch 1.69 (Origin)
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## License
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## License
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@ -1,39 +0,0 @@
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using System.Reflection;
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using System.Runtime.InteropServices;
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using Sims3.SimIFace;
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// Enable tuning for The Sims 3
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[assembly: Tunable]
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// General Information about an assembly is controlled through the following
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// set of attributes. Change these attribute values to modify the information
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// associated with an assembly.
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[assembly: AssemblyTitle("Sims3Mod")]
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[assembly: AssemblyDescription("")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("")]
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[assembly: AssemblyProduct("Sims3Mod")]
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[assembly: AssemblyCopyright("Copyright © 2020")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyCulture("")]
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// Setting ComVisible to false makes the types in this assembly not visible
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// to COM components. If you need to access a type in this assembly from
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// COM, set the ComVisible attribute to true on that type.
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[assembly: ComVisible(false)]
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// The following GUID is for the ID of the typelib if this project is exposed to COM
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[assembly: Guid("3fb422e7-027e-4a66-9eb3-4953ea67431f")]
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// Version information for an assembly consists of the following four values:
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//
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// Major Version
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// Minor Version
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// Build Number
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// Revision
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//
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// You can specify all the values or you can default the Build and Revision Numbers
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// by using the '*' as shown below:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("1.0.0.0")]
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[assembly: AssemblyFileVersion("1.0.0.0")]
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@ -1,105 +1,49 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project Sdk="Microsoft.NET.Sdk">
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<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<PropertyGroup>
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<PropertyGroup>
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<TargetFramework>net20</TargetFramework>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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</PropertyGroup>
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<ProjectGuid>{3FB422E7-027E-4A66-9EB3-4953EA67431F}</ProjectGuid>
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<OutputType>Library</OutputType>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<PlatformTarget>x86</PlatformTarget>
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<RootNamespace>TS3ScriptingMod</RootNamespace>
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</PropertyGroup>
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<AssemblyName>TS3ScriptingMod</AssemblyName>
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<TargetFrameworkVersion>v2.0</TargetFrameworkVersion>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|AnyCPU'">
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<FileAlignment>512</FileAlignment>
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<PlatformTarget>x86</PlatformTarget>
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<Deterministic>true</Deterministic>
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</PropertyGroup>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<ItemGroup>
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<DebugSymbols>true</DebugSymbols>
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<Reference Include="mscorlib">
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<DebugType>full</DebugType>
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<HintPath>TS3Core\mscorlib.dll</HintPath>
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<Optimize>false</Optimize>
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</Reference>
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<OutputPath>bin\Debug\</OutputPath>
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<Reference Include="ScriptCore">
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<HintPath>TS3Core\ScriptCore.dll</HintPath>
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<ErrorReport>prompt</ErrorReport>
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</Reference>
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<WarningLevel>4</WarningLevel>
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<Reference Include="SimIFace">
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<PlatformTarget>x86</PlatformTarget>
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<HintPath>TS3Core\SimIFace.dll</HintPath>
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</PropertyGroup>
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</Reference>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<Reference Include="Sims3GameplayObjects">
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<DebugType>pdbonly</DebugType>
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<HintPath>TS3Core\Sims3GameplayObjects.dll</HintPath>
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<Optimize>true</Optimize>
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</Reference>
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<OutputPath>bin\Release\</OutputPath>
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<Reference Include="Sims3GameplaySystems">
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<DefineConstants>TRACE</DefineConstants>
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<HintPath>TS3Core\Sims3GameplaySystems.dll</HintPath>
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<ErrorReport>prompt</ErrorReport>
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</Reference>
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<WarningLevel>4</WarningLevel>
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<Reference Include="Sims3Metadata">
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<PlatformTarget>x86</PlatformTarget>
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<HintPath>TS3Core\Sims3Metadata.dll</HintPath>
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</PropertyGroup>
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</Reference>
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<ItemGroup>
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<Reference Include="Sims3StoreObjects">
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<Compile Include="Pausinator.cs" />
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<HintPath>TS3Core\Sims3StoreObjects.dll</HintPath>
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<Compile Include="Properties\AssemblyInfo.cs" />
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</Reference>
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</ItemGroup>
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<Reference Include="UI">
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<ItemGroup>
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<HintPath>TS3Core\UI.dll</HintPath>
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<Reference Include="ScriptCore">
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</Reference>
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<HintPath>TS3Core\ScriptCore.dll</HintPath>
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</ItemGroup>
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</Reference>
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<Reference Include="SimIFace">
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<ItemGroup>
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<HintPath>TS3Core\SimIFace.dll</HintPath>
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<None Update="XML\S3_simsmod.xml">
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</Reference>
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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<Reference Include="Sims3GameplayObjects">
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</None>
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<HintPath>TS3Core\Sims3GameplayObjects.dll</HintPath>
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</ItemGroup>
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</Reference>
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<Reference Include="Sims3GameplaySystems">
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<HintPath>TS3Core\Sims3GameplaySystems.dll</HintPath>
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</Reference>
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<Reference Include="Sims3Metadata">
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<HintPath>TS3Core\Sims3Metadata.dll</HintPath>
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</Reference>
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<Reference Include="Sims3StoreObjects">
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<HintPath>TS3Core\Sims3StoreObjects.dll</HintPath>
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</Reference>
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<Reference Include="System" />
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<Reference Include="System.Xml" />
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<Reference Include="UI">
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<HintPath>TS3Core\UI.dll</HintPath>
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</Reference>
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<Reference Include="mscorlib">
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<HintPath>TS3Core\mscorlib.dll</HintPath>
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<Private>False</Private>
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</Reference>
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</ItemGroup>
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<ItemGroup>
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<Content Include="XML\S3_simsmod.xml">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="TS3Core\mscorlib.dll">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="TS3Core\ScriptCore.dll">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="TS3Core\SimIFace.dll">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="TS3Core\Sims3GameplayObjects.dll">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="TS3Core\Sims3GameplaySystems.dll">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="TS3Core\Sims3Metadata.dll">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="TS3Core\Sims3StoreObjects.dll">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="TS3Core\System.dll">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="TS3Core\System.Xml.dll">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="TS3Core\UI.dll">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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</ItemGroup>
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<ItemGroup />
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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</Project>
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</Project>
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@ -8,6 +8,7 @@ EndProject
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Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Solution Items", "Solution Items", "{1EBE1217-8539-4B20-A8A1-B6CD4EB2AAC5}"
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Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Solution Items", "Solution Items", "{1EBE1217-8539-4B20-A8A1-B6CD4EB2AAC5}"
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ProjectSection(SolutionItems) = preProject
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ProjectSection(SolutionItems) = preProject
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.editorconfig = .editorconfig
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.editorconfig = .editorconfig
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..\.github\workflows\dotnet.yml = ..\.github\workflows\dotnet.yml
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..\README.md = ..\README.md
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..\README.md = ..\README.md
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EndProjectSection
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EndProjectSection
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EndProject
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EndProject
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