animalia/mobs/wolf.lua

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----------
-- Wolf --
----------
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local follow = {
"animalia:mutton_raw",
"animalia:beef_raw",
"animalia:porkchop_raw",
"animalia:poultry_raw"
}
if minetest.registered_items["bonemeal:bone"] then
follow = {
"bonemeal:bone",
"animalia:beef_raw",
"animalia:porkchop_raw",
"animalia:mutton_raw",
"animalia:poultry_raw"
}
end
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local function is_value_in_table(tbl, val)
for _, v in pairs(tbl) do
if v == val then
return true
end
end
return false
end
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creatura.register_mob("animalia:wolf", {
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-- Engine Props
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visual_size = {x = 10, y = 10},
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mesh = "animalia_wolf.b3d",
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textures = {
"animalia_wolf_1.png",
"animalia_wolf_2.png",
"animalia_wolf_3.png",
"animalia_wolf_4.png"
},
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makes_footstep_sound = true,
-- Creatura Props
max_health = 20,
damage = 4,
speed = 4,
tracking_range = 24,
despawn_after = 500,
stepheight = 1.1,
sound = {},
hitbox = {
width = 0.35,
height = 0.7
},
animations = {
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stand = {range = {x = 1, y = 60}, speed = 20, frame_blend = 0.3, loop = true},
walk = {range = {x = 70, y = 89}, speed = 30, frame_blend = 0.3, loop = true},
run = {range = {x = 100, y = 119}, speed = 40, frame_blend = 0.3, loop = true},
sit = {range = {x = 130, y = 139}, speed = 10, frame_blend = 0.3, loop = true},
},
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follow = follow,
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-- Behavior Parameters
is_skittish_mob = true,
is_herding_mob = true,
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-- Animalia Props
assist_owner = true,
flee_puncher = false,
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catch_with_net = true,
catch_with_lasso = true,
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consumable_nodes = {},
head_data = {
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offset = {x = 0, y = 0.22, z = 0},
pitch_correction = -35,
pivot_h = 0.45,
pivot_v = 0.45
},
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-- Functions
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utility_stack = {
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animalia.mob_ai.basic_wander,
animalia.mob_ai.swim_seek_land,
animalia.mob_ai.tamed_stay,
animalia.mob_ai.tamed_follow_owner,
animalia.mob_ai.basic_attack,
animalia.mob_ai.basic_breed
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},
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activate_func = function(self)
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animalia.initialize_api(self)
animalia.initialize_lasso(self)
self.order = self:recall("order") or "wander"
self.owner = self:recall("owner") or nil
self.enemies = self:recall("enemies") or {}
if self.owner
and minetest.get_player_by_name(self.owner) then
if not is_value_in_table(animalia.pets[self.owner], self.object) then
table.insert(animalia.pets[self.owner], self.object)
end
end
end,
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step_func = function(self)
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animalia.step_timers(self)
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animalia.head_tracking(self)
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animalia.do_growth(self, 60)
animalia.update_lasso_effects(self)
end,
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death_func = function(self)
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if self:get_utility() ~= "animalia:die" then
self:initiate_utility("animalia:die", self)
end
end,
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deactivate_func = function(self)
if self.owner then
for i, object in ipairs(animalia.pets[self.owner] or {}) do
if object == self.object then
animalia.pets[self.owner][i] = nil
end
end
end
if self.enemies
and self.enemies[1]
and self.memorize then
self.enemies[1] = nil
self.enemies = self:memorize("enemies", self.enemies)
end
end,
on_rightclick = function(self, clicker)
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if not clicker:is_player() then return end
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local name = clicker:get_player_name()
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local passive = true
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if is_value_in_table(self.enemies, name) then passive = false end
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if animalia.feed(self, clicker, passive, passive) then
return
end
if animalia.set_nametag(self, clicker) then
return
end
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if self.owner
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and name == self.owner
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and clicker:get_player_control().sneak then
local order = self.order
if order == "wander" then
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minetest.chat_send_player(name, "Wolf is following")
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self.order = "follow"
self:initiate_utility("animalia:follow_player", self, clicker, true)
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self:set_utility_score(0.7)
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elseif order == "follow" then
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minetest.chat_send_player(name, "Wolf is sitting")
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self.order = "sit"
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self:initiate_utility("animalia:stay", self)
self:set_utility_score(0.5)
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else
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minetest.chat_send_player(name, "Wolf is wandering")
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self.order = "wander"
self:set_utility_score(0)
end
self:memorize("order", self.order)
end
end,
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on_punch = function(self, puncher, time_from_last_punch, tool_capabilities, direction, damage)
creatura.basic_punch_func(self, puncher, time_from_last_punch, tool_capabilities, direction, damage)
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local name = puncher:is_player() and puncher:get_player_name()
if name then
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if self.owner
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and name == self.owner then
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return
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elseif not is_value_in_table(self.enemies, name) then
table.insert(self.enemies, name)
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if #self.enemies > 15 then
table.remove(self.enemies, 1)
end
self.enemies = self:memorize("enemies", self.enemies)
else
table.remove(self.enemies, 1)
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table.insert(self.enemies, name)
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self.enemies = self:memorize("enemies", self.enemies)
end
end
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self._target = puncher
end,
})
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creatura.register_spawn_item("animalia:wolf", {
col1 = "a19678",
col2 = "231b13"
})