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https://github.com/ElCeejo/creatura.git
synced 2025-07-08 07:40:31 -04:00
Fix bug with hitbox collision check, Improve movement methods, Add default hit sound
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parent
8542912775
commit
c5af6c9590
5 changed files with 231 additions and 251 deletions
85
api.lua
85
api.lua
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@ -139,14 +139,17 @@ function creatura.is_pos_moveable(pos, width, height)
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y = pos.y,
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z = pos.z + (width + 0.2),
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}
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for x = pos1.x, pos2.x do
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for z = pos1.z, pos2.z do
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local pos3 = {x = x, y = (pos.y + height), z = z}
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local pos4 = {x = pos3.x, y = pos.y, z = pos3.z}
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for z = pos1.z, pos2.z do
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for x = pos1.x, pos2.x do
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local pos3 = {x = x, y = pos.y + height, z = z}
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local pos4 = {x = x, y = pos.y + 0.01, z = z}
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local ray = minetest.raycast(pos3, pos4, false, false)
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for pointed_thing in ray do
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if pointed_thing.type == "node" then
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return false
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local name = minetest.get_node(pointed_thing.under).name
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if minetest.registered_nodes[name].walkable then
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return false
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end
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end
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end
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end
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@ -172,9 +175,13 @@ function creatura.get_next_move(self, pos2)
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local last_move = self._movement_data.last_move
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local width = self.width
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local height = self.height
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local scan_width = width * 2
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local pos = self.object:get_pos()
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pos.y = floor(pos.y + 0.5)
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pos = {
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x = floor(pos.x),
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y = pos.y + 0.01,
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z = floor(pos.z)
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}
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pos.y = pos.y + 0.01
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if last_move
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and last_move.pos then
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local last_call = minetest.get_position_from_hash(last_move.pos)
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@ -193,36 +200,44 @@ function creatura.get_next_move(self, pos2)
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vec_add(pos, {x = 0, y = 0, z = -1}),
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vec_add(pos, {x = 1, y = 0, z = -1})
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}
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local next
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local _next
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table.sort(neighbors, function(a, b)
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return vec_dist(a, pos2) < vec_dist(b, pos2)
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end)
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for i = 1, #neighbors do
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local neighbor = neighbors[i]
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local can_move = fast_ray_sight({x = pos.x, y = neighbor.y, z = pos.z}, neighbor)
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local can_move = fast_ray_sight(pos, neighbor)
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if vector.equals(neighbor, pos2) then
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can_move = true
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end
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if not self:is_pos_safe(vec_raise(neighbor, 0.6)) then
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if can_move
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and not moveable(neighbor, width, height) then
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can_move = false
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if moveable(vec_raise(neighbor, 0.5), width, height) then
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can_move = true
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end
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end
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if can_move
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and not moveable(vec_raise(neighbor, 0.6), width, height) then
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and not self:is_pos_safe(neighbor) then
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can_move = false
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end
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local dist = vec_dist(neighbor, pos2)
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if can_move then
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next = neighbor
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_next = vec_raise(neighbor, 0.1)
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break
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end
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end
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if next then
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if _next then
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self._movement_data.last_move = {
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pos = minetest.hash_node_position(pos),
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move = minetest.hash_node_position(next)
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move = minetest.hash_node_position(_next)
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}
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_next = {
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x = floor(_next.x),
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y = _next.y,
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z = floor(_next.z)
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}
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end
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return next
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return _next
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end
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function creatura.get_next_move_3d(self, pos2)
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@ -371,8 +386,42 @@ function creatura.get_nearby_entities(self, name)
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return nearby
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end
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function creatura.get_node_def(pos)
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local def = minetest.registered_nodes[minetest.get_node(pos).name]
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local default_node_def = {walkable = true} -- both ignore and unknown nodes are walkable
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function minetest.get_node_height_from_def(name)
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local def = minetest.registered_nodes[name]
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if not def then return 0.5 end
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if def.walkable then
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if def.drawtype == "nodebox" then
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if def.node_box
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and def.node_box.type == "fixed" then
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if type(def.node_box.fixed[1]) == "number" then
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return 0.5 + def.node_box.fixed[5]
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elseif type(def.node_box.fixed[1]) == "table" then
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return 0.5 + def.node_box.fixed[1][5]
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else
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return 1
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end
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else
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return 1
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end
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else
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return 1
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end
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else
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return 1
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end
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end
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function creatura.get_node_def(node) -- Node can be name or pos
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if type(node) == "table" then
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node = minetest.get_node(node).name
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end
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local def = minetest.registered_nodes[node] or default_node_def
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if def.walkable
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and minetest.get_node_height_from_def(node) < 0.26 then
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def.walkable = false -- workaround for nodes like snow
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end
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return def
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end
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