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CnC_Renegade/Code/Combat/combatsaveload.h

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/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/***********************************************************************************************
*** Confidential - Westwood Studios ***
***********************************************************************************************
* *
* Project Name : Commando *
* *
* $Archive:: /Commando/Code/Combat/combatsaveload.h $*
* *
* $Author:: Byon_g $*
* *
* $Modtime:: 11/02/00 6:08p $*
* *
* $Revision:: 5 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#ifndef COMBATSAVELOAD_H
#define COMBATSAVELOAD_H
#ifndef ALWAYS_H
#include "always.h"
#endif
#ifndef SAVELOADSUBSYSTEM_H
#include "saveloadsubsystem.h"
#endif
#ifndef COMBATCHUNKID_H
#include "combatchunkid.h"
#endif
/*
**
*/
class CombatSaveLoadClass : public SaveLoadSubSystemClass {
public:
CombatSaveLoadClass(void) {}
virtual ~CombatSaveLoadClass(void) {}
virtual uint32 Chunk_ID (void) const { return CHUNKID_COMBAT; }
protected:
virtual bool Save( ChunkSaveClass &csave );
virtual bool Load( ChunkLoadClass &cload );
virtual const char* Name() const { return "CombatSaveLoadClass"; }
virtual void On_Post_Load (void);
};
/*
**
*/
extern CombatSaveLoadClass _CombatSaveLoad;
#endif // COMBATSAVELOAD_H