76 lines
3.1 KiB
C++
76 lines
3.1 KiB
C++
/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** Confidential - Westwood Studios ***
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***********************************************************************************************
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* *
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* Project Name : Commando *
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* *
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* $Archive:: /Commando/Code/Combat/combatsaveload.h $*
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* *
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* $Author:: Byon_g $*
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* *
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* $Modtime:: 11/02/00 6:08p $*
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* *
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* $Revision:: 5 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#ifndef COMBATSAVELOAD_H
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#define COMBATSAVELOAD_H
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#ifndef ALWAYS_H
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#include "always.h"
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#endif
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#ifndef SAVELOADSUBSYSTEM_H
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#include "saveloadsubsystem.h"
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#endif
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#ifndef COMBATCHUNKID_H
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#include "combatchunkid.h"
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#endif
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/*
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**
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*/
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class CombatSaveLoadClass : public SaveLoadSubSystemClass {
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public:
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CombatSaveLoadClass(void) {}
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virtual ~CombatSaveLoadClass(void) {}
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virtual uint32 Chunk_ID (void) const { return CHUNKID_COMBAT; }
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protected:
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virtual bool Save( ChunkSaveClass &csave );
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virtual bool Load( ChunkLoadClass &cload );
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virtual const char* Name() const { return "CombatSaveLoadClass"; }
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virtual void On_Post_Load (void);
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};
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/*
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**
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*/
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extern CombatSaveLoadClass _CombatSaveLoad;
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#endif // COMBATSAVELOAD_H
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