This repository has been archived on 2025-02-27. You can view files and clone it, but cannot push or open issues or pull requests.
CnC_Renegade/Code/Commando/dlgmainmenu.h

118 lines
4.3 KiB
C
Raw Permalink Normal View History

/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : Combat *
* *
* $Archive:: /Commando/Code/Commando/dlgmainmenu.h $*
* *
* Author:: Patrick Smith *
* *
* $Modtime:: 12/06/01 4:20p $*
* *
* $Revision:: 6 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#if defined(_MSC_VER)
#pragma once
#endif
#ifndef __DLG_MAIN_MENU_H
#define __DLG_MAIN_MENU_H
#include "menudialog.h"
#include "resource.h"
////////////////////////////////////////////////////////////////
// Forward declarations
////////////////////////////////////////////////////////////////
class RenderObjClass;
////////////////////////////////////////////////////////////////
//
// MainMenuDialogClass
//
////////////////////////////////////////////////////////////////
class MainMenuDialogClass : public MenuDialogClass
{
public:
////////////////////////////////////////////////////////////////
// Public constructors/destructors
////////////////////////////////////////////////////////////////
MainMenuDialogClass (void);
~MainMenuDialogClass (void);
////////////////////////////////////////////////////////////////
// Public methods
////////////////////////////////////////////////////////////////
//
// Notifications
//
void On_Command (int ctrl_id, int mesage_id, DWORD param);
//
// Transition support
//
DialogTransitionClass * Get_Transition_In (DialogBaseClass *prev_dlg);
DialogTransitionClass * Get_Transition_Out (DialogBaseClass *next_dlg);
//
// Singleton access
//
static void Display (void);
static MainMenuDialogClass * Get_Instance (void) { return _TheInstance; }
protected:
////////////////////////////////////////////////////////////////
// Protected methods
////////////////////////////////////////////////////////////////
void On_Init_Dialog (void);
void On_Menu_Activate (bool onoff);
void Update_Version_Number (void);
StringClass Choose_Skirmish_Map (void);
private:
////////////////////////////////////////////////////////////////
// Private member data
////////////////////////////////////////////////////////////////
RenderObjClass * LogoModel;
RenderObjClass * TitleTransModel;
RenderObjClass * GizmoModel;
bool IsStartingPractice;
static bool Animated;
static MainMenuDialogClass * _TheInstance;
};
#endif //__DLG_MAIN_MENU_H