117 lines
4.3 KiB
C++
117 lines
4.3 KiB
C++
/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : Combat *
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* *
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* $Archive:: /Commando/Code/Commando/dlgmainmenu.h $*
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* *
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* Author:: Patrick Smith *
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* *
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* $Modtime:: 12/06/01 4:20p $*
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* *
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* $Revision:: 6 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#if defined(_MSC_VER)
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#pragma once
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#endif
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#ifndef __DLG_MAIN_MENU_H
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#define __DLG_MAIN_MENU_H
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#include "menudialog.h"
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#include "resource.h"
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////////////////////////////////////////////////////////////////
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// Forward declarations
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////////////////////////////////////////////////////////////////
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class RenderObjClass;
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////////////////////////////////////////////////////////////////
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//
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// MainMenuDialogClass
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//
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////////////////////////////////////////////////////////////////
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class MainMenuDialogClass : public MenuDialogClass
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{
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public:
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////////////////////////////////////////////////////////////////
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// Public constructors/destructors
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////////////////////////////////////////////////////////////////
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MainMenuDialogClass (void);
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~MainMenuDialogClass (void);
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////////////////////////////////////////////////////////////////
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// Public methods
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////////////////////////////////////////////////////////////////
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//
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// Notifications
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//
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void On_Command (int ctrl_id, int mesage_id, DWORD param);
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//
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// Transition support
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//
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DialogTransitionClass * Get_Transition_In (DialogBaseClass *prev_dlg);
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DialogTransitionClass * Get_Transition_Out (DialogBaseClass *next_dlg);
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//
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// Singleton access
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//
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static void Display (void);
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static MainMenuDialogClass * Get_Instance (void) { return _TheInstance; }
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protected:
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////////////////////////////////////////////////////////////////
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// Protected methods
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////////////////////////////////////////////////////////////////
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void On_Init_Dialog (void);
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void On_Menu_Activate (bool onoff);
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void Update_Version_Number (void);
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StringClass Choose_Skirmish_Map (void);
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private:
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////////////////////////////////////////////////////////////////
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// Private member data
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////////////////////////////////////////////////////////////////
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RenderObjClass * LogoModel;
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RenderObjClass * TitleTransModel;
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RenderObjClass * GizmoModel;
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bool IsStartingPractice;
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static bool Animated;
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static MainMenuDialogClass * _TheInstance;
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};
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#endif //__DLG_MAIN_MENU_H
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