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CnC_Renegade/Code/Commando/scorescreen.h

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/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/***********************************************************************************************
*** Confidential - Westwood Studios ***
***********************************************************************************************
* *
* Project Name : Commando *
* *
* $Archive:: /Commando/Code/Commando/scorescreen.h $*
* *
* $Author:: Byon_g $*
* *
* $Modtime:: 10/22/01 7:32p $*
* *
* $Revision:: 7 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#ifndef SCORESCREEN_H
#define SCORESCREEN_H
#ifndef ALWAYS_H
#include "always.h"
#endif
#ifndef GAMEMODE_H
#include "gamemode.h"
#endif
#ifndef __MENU_DIALOG_H
#include "menudialog.h"
#endif
/*
** Game (Sub) Mode to display ScoreScreen view
*/
class ScoreScreenGameModeClass : public GameModeClass {
public:
virtual const char *Name() { return "ScoreScreen"; } // the name of this mode
virtual void Init(); // called when the mode is activated
virtual void Shutdown() {} // called when the mode is deactivated
virtual void Think() {} // called each time through the main loop
virtual void Render() {} // called each time through the main loop
void Save_Stats( void );
};
////////////////////////////////////////////////////////////////
//
// StartSPGameDialogClass
//
////////////////////////////////////////////////////////////////
class ScoreScreenDialogClass : public MenuDialogClass
{
public:
////////////////////////////////////////////////////////////////
// Public constructors/destructors
////////////////////////////////////////////////////////////////
ScoreScreenDialogClass (void);
void On_Init_Dialog (void);
void On_Destroy (void);
void On_Command (int ctrl_id, int mesage_id, DWORD param);
private:
bool ScoreScreenActive;
int Get_Time_To_Finish_Stars( void );
int Get_Level_Of_Play_Stars( void );
int Get_Saves_Loaded_Stars( void );
int Get_Secondary_Missions_Stars( void );
};
#endif