96 lines
3.8 KiB
C++
96 lines
3.8 KiB
C++
/*
|
|
** Command & Conquer Renegade(tm)
|
|
** Copyright 2025 Electronic Arts Inc.
|
|
**
|
|
** This program is free software: you can redistribute it and/or modify
|
|
** it under the terms of the GNU General Public License as published by
|
|
** the Free Software Foundation, either version 3 of the License, or
|
|
** (at your option) any later version.
|
|
**
|
|
** This program is distributed in the hope that it will be useful,
|
|
** but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
** GNU General Public License for more details.
|
|
**
|
|
** You should have received a copy of the GNU General Public License
|
|
** along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
/***********************************************************************************************
|
|
*** Confidential - Westwood Studios ***
|
|
***********************************************************************************************
|
|
* *
|
|
* Project Name : Commando *
|
|
* *
|
|
* $Archive:: /Commando/Code/Commando/scorescreen.h $*
|
|
* *
|
|
* $Author:: Byon_g $*
|
|
* *
|
|
* $Modtime:: 10/22/01 7:32p $*
|
|
* *
|
|
* $Revision:: 7 $*
|
|
* *
|
|
*---------------------------------------------------------------------------------------------*
|
|
* Functions: *
|
|
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
|
|
|
|
#ifndef SCORESCREEN_H
|
|
#define SCORESCREEN_H
|
|
|
|
#ifndef ALWAYS_H
|
|
#include "always.h"
|
|
#endif
|
|
|
|
#ifndef GAMEMODE_H
|
|
#include "gamemode.h"
|
|
#endif
|
|
|
|
#ifndef __MENU_DIALOG_H
|
|
#include "menudialog.h"
|
|
#endif
|
|
|
|
/*
|
|
** Game (Sub) Mode to display ScoreScreen view
|
|
*/
|
|
class ScoreScreenGameModeClass : public GameModeClass {
|
|
public:
|
|
virtual const char *Name() { return "ScoreScreen"; } // the name of this mode
|
|
virtual void Init(); // called when the mode is activated
|
|
virtual void Shutdown() {} // called when the mode is deactivated
|
|
virtual void Think() {} // called each time through the main loop
|
|
virtual void Render() {} // called each time through the main loop
|
|
|
|
void Save_Stats( void );
|
|
};
|
|
|
|
////////////////////////////////////////////////////////////////
|
|
//
|
|
// StartSPGameDialogClass
|
|
//
|
|
////////////////////////////////////////////////////////////////
|
|
class ScoreScreenDialogClass : public MenuDialogClass
|
|
{
|
|
public:
|
|
|
|
////////////////////////////////////////////////////////////////
|
|
// Public constructors/destructors
|
|
////////////////////////////////////////////////////////////////
|
|
ScoreScreenDialogClass (void);
|
|
|
|
void On_Init_Dialog (void);
|
|
void On_Destroy (void);
|
|
void On_Command (int ctrl_id, int mesage_id, DWORD param);
|
|
|
|
private:
|
|
bool ScoreScreenActive;
|
|
|
|
int Get_Time_To_Finish_Stars( void );
|
|
int Get_Level_Of_Play_Stars( void );
|
|
int Get_Saves_Loaded_Stars( void );
|
|
int Get_Secondary_Missions_Stars( void );
|
|
};
|
|
|
|
|
|
|
|
|
|
#endif
|