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CnC_Renegade/Code/Scripts/Mission7.h

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/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/******************************************************************************
*
* FILE
* Mission7.h
*
* DESCRIPTION
* Mission 7 definitions
*
* PROGRAMMER
* Design Team
*
* VERSION INFO
* $Author: Dave_s $
* $Revision: 17 $
* $Modtime: 11/08/01 1:59p $
* $Archive: /Commando/Code/Scripts/Mission7.h $
*
******************************************************************************/
#ifndef _MISSION7_H_
#define _MISSION7_H_
// Defines and Includes
#include "toolkit.h"
// Customs
#define M07_GO_EVAC_SITE 7000
#define M07_NUKE_BLAST 7001
#define M07_CUSTOM_ACTIVATE 7002
#define M07_REINFORCEMENT_KILLED 7002
#define M07_EVAC_SITE_VEHICLE_KILLED 7003
#define M07_CAPTURE_SAM 7004
#define M07_HOTWIRE_CAPTURE_SAMS 7005
#define M07_CHANGE_SAM_TEAM 7006
#define M07_SAM_CONVERTED 7007
#define M07_SAM_KILLED 7008
#define M07_TOWNSQUARE_CHINOOK 7009
#define M07_RADAR_KILLED 7010
#define M07_FREE_CIV 7011
#define M07_PLAYER_VEHICLE_KILLED 7012
#define M07_VEHICLE_DROP_ZONE 7013
#define M07_ARTILLERY_KILLED 7014
#define M07_PLAYERTYPE_CHANGE_OBELISK 7015
#define M07_DEACTIVATE_ENCOUNTER 7016
#define M07_REINFORCEMENT_UNIT_KILLED 7017
#define M07_REINFORCEMENT_UNIT_CREATED 7018
#define M07_ACTIVATE_ENCOUNTER 7019
#define M07_WINDOW_ACTIVATE 7020
#define M07_WINDOW_REINFORCEMENTS_KILLED 7021
#define M07_V01_UNIT_KILLED 7022
#define M07_DEACTIVATE_V01 7023
#define M07_ACTIVATE_V01 7024
#define M07_TRIANGLE_APC_KILLED 7025
#define M07_TRIANGLE_UNIT_KILLED 7026
#define M07_SPAWN_TRIANGLE_CIV 7027
#define M07_PLAYER_VEHICLE_ID 7028
#define M07_E10_TANK_CREATED 7029
#define M07_PARADROP_UNIT_KILLED 7030
#define M07_DEACTIVATE_PARADROP 7031
#define M07_GO_ASSEMBLY 7032
#define M07_MOVE_HOTWIRE 7033
#define M07_V05_OFFICER_KILLED 7034
#define M07_EVAC_INN 7035
#define M07_INN_HELICOPTER_OUT 7036
#define M07_INN_HELO_COLLISIONS 7037
#define M07_DEAD6_EVAC 7038
#define M07_MOVE_STEALTH_TANK 7039
#define M07_SSM_DAMAGED 7040
#define M07_SSM_FIXED 7041
#define M07_DEACTIVATE_NUKE_BLAST 7042
#define M07_SSM_CRATE_KILLED 7043
#define M07_FREE_CIV_RESIST 7044
#define M07_OBELISK_KILLED 7045
// Logical Sound Types
#define M07_NUKE_IMPACT 17000
#define M07_RADAR_DAMAGED 17001
#define M07_RADAR_FIXED 17002
#define M07_EXPLODE_BARRELS 17003
#define M07_ENGINEER_DAMAGED 17004
#define M07_ENGINEER_FIXED 17005
#define M07_RELOCATE_TRIANGLE_APACHE 17006
// Predefined Constants
#define GUNNER (Commands->Find_Object(100661))
#define PATCH (Commands->Find_Object(100659))
#define DEADEYE (Commands->Find_Object(100660))
#define SYDNEY (Commands->Find_Object(100662))
#define HOTWIRE (Commands->Find_Object(100658))
typedef enum
{
M7TIMER_START = STIMER_MISSION7,
} M7TIMER;
#endif // _MISSION7_H_