119 lines
3.6 KiB
C
119 lines
3.6 KiB
C
/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/******************************************************************************
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*
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* FILE
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* Mission7.h
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*
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* DESCRIPTION
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* Mission 7 definitions
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*
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* PROGRAMMER
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* Design Team
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*
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* VERSION INFO
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* $Author: Dave_s $
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* $Revision: 17 $
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* $Modtime: 11/08/01 1:59p $
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* $Archive: /Commando/Code/Scripts/Mission7.h $
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*
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******************************************************************************/
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#ifndef _MISSION7_H_
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#define _MISSION7_H_
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// Defines and Includes
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#include "toolkit.h"
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// Customs
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#define M07_GO_EVAC_SITE 7000
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#define M07_NUKE_BLAST 7001
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#define M07_CUSTOM_ACTIVATE 7002
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#define M07_REINFORCEMENT_KILLED 7002
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#define M07_EVAC_SITE_VEHICLE_KILLED 7003
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#define M07_CAPTURE_SAM 7004
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#define M07_HOTWIRE_CAPTURE_SAMS 7005
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#define M07_CHANGE_SAM_TEAM 7006
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#define M07_SAM_CONVERTED 7007
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#define M07_SAM_KILLED 7008
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#define M07_TOWNSQUARE_CHINOOK 7009
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#define M07_RADAR_KILLED 7010
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#define M07_FREE_CIV 7011
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#define M07_PLAYER_VEHICLE_KILLED 7012
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#define M07_VEHICLE_DROP_ZONE 7013
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#define M07_ARTILLERY_KILLED 7014
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#define M07_PLAYERTYPE_CHANGE_OBELISK 7015
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#define M07_DEACTIVATE_ENCOUNTER 7016
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#define M07_REINFORCEMENT_UNIT_KILLED 7017
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#define M07_REINFORCEMENT_UNIT_CREATED 7018
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#define M07_ACTIVATE_ENCOUNTER 7019
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#define M07_WINDOW_ACTIVATE 7020
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#define M07_WINDOW_REINFORCEMENTS_KILLED 7021
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#define M07_V01_UNIT_KILLED 7022
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#define M07_DEACTIVATE_V01 7023
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#define M07_ACTIVATE_V01 7024
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#define M07_TRIANGLE_APC_KILLED 7025
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#define M07_TRIANGLE_UNIT_KILLED 7026
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#define M07_SPAWN_TRIANGLE_CIV 7027
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#define M07_PLAYER_VEHICLE_ID 7028
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#define M07_E10_TANK_CREATED 7029
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#define M07_PARADROP_UNIT_KILLED 7030
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#define M07_DEACTIVATE_PARADROP 7031
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#define M07_GO_ASSEMBLY 7032
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#define M07_MOVE_HOTWIRE 7033
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#define M07_V05_OFFICER_KILLED 7034
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#define M07_EVAC_INN 7035
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#define M07_INN_HELICOPTER_OUT 7036
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#define M07_INN_HELO_COLLISIONS 7037
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#define M07_DEAD6_EVAC 7038
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#define M07_MOVE_STEALTH_TANK 7039
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#define M07_SSM_DAMAGED 7040
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#define M07_SSM_FIXED 7041
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#define M07_DEACTIVATE_NUKE_BLAST 7042
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#define M07_SSM_CRATE_KILLED 7043
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#define M07_FREE_CIV_RESIST 7044
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#define M07_OBELISK_KILLED 7045
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// Logical Sound Types
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#define M07_NUKE_IMPACT 17000
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#define M07_RADAR_DAMAGED 17001
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#define M07_RADAR_FIXED 17002
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#define M07_EXPLODE_BARRELS 17003
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#define M07_ENGINEER_DAMAGED 17004
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#define M07_ENGINEER_FIXED 17005
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#define M07_RELOCATE_TRIANGLE_APACHE 17006
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// Predefined Constants
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#define GUNNER (Commands->Find_Object(100661))
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#define PATCH (Commands->Find_Object(100659))
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#define DEADEYE (Commands->Find_Object(100660))
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#define SYDNEY (Commands->Find_Object(100662))
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#define HOTWIRE (Commands->Find_Object(100658))
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typedef enum
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{
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M7TIMER_START = STIMER_MISSION7,
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} M7TIMER;
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#endif // _MISSION7_H_
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