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CnC_Renegade/Code/Tests/collide/col.h

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/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "matrix3.h"
#include "vector3.h"
#include "cvec.h"
typedef enum
{
itIntersects,
itA0, itA1, itA2,
itB0, itB1, itB2,
itA0B0, itA0B1, itA0B2,
itA1B0, itA1B1, itA1B2,
itA2B0, itA2B1, itA2B2
}
IntersectType;
typedef struct
{
Vector center;
Vector basis[3];
Vector extent;
Vector velocity;
}
Box;
class BoxClass
{
public:
BoxClass(Box box);
Vector3 Center;
Vector3 Extent;
Vector3 Velocity;
Matrix3 Basis;
};
IntersectType Boxes_Intersect(const BoxClass & box0, const BoxClass & box1);
IntersectType Boxes_Intersect(const BoxClass & box0, const BoxClass & box1,float dt);
IntersectType BoxesIntersect(float dt, const Box & box0, const Box & box1);