59 lines
1.4 KiB
C++
59 lines
1.4 KiB
C++
/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "matrix3.h"
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#include "vector3.h"
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#include "cvec.h"
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typedef enum
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{
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itIntersects,
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itA0, itA1, itA2,
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itB0, itB1, itB2,
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itA0B0, itA0B1, itA0B2,
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itA1B0, itA1B1, itA1B2,
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itA2B0, itA2B1, itA2B2
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}
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IntersectType;
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typedef struct
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{
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Vector center;
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Vector basis[3];
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Vector extent;
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Vector velocity;
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}
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Box;
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class BoxClass
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{
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public:
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BoxClass(Box box);
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Vector3 Center;
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Vector3 Extent;
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Vector3 Velocity;
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Matrix3 Basis;
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};
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IntersectType Boxes_Intersect(const BoxClass & box0, const BoxClass & box1);
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IntersectType Boxes_Intersect(const BoxClass & box0, const BoxClass & box1,float dt);
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IntersectType BoxesIntersect(float dt, const Box & box0, const Box & box1);
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