This repository has been archived on 2025-02-27. You can view files and clone it, but cannot push or open issues or pull requests.
CnC_Renegade/Code/Tools/Blender2/DLLMain.cpp

86 lines
2.2 KiB
C++
Raw Permalink Normal View History

/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "blender2.h"
HINSTANCE hInstance;
static BOOL controlsInit = FALSE;
#define DLLEXPORT __declspec(dllexport)
//----------------------------------------------------------------------------
// DllMain
//----------------------------------------------------------------------------
BOOL WINAPI DllMain
(
HINSTANCE hinstDLL,
ULONG,
LPVOID
)
{
hInstance = hinstDLL;
if ( ! controlsInit )
{
controlsInit = TRUE;
InitCustomControls(hInstance); // jaguar controls
InitCommonControls(); // initialize Chicago controls
}
return TRUE;
}
//----------------------------------------------------------------------------
// LibDescription
//----------------------------------------------------------------------------
DLLEXPORT const TCHAR * LibDescription()
{
return _T("Animation Key Blender Utility");
}
//----------------------------------------------------------------------------
// LibNumberClasses
//----------------------------------------------------------------------------
DLLEXPORT int LibNumberClasses()
{
return 1;
}
//----------------------------------------------------------------------------
// LibClassDesc
//----------------------------------------------------------------------------
DLLEXPORT ClassDesc * LibClassDesc(int i)
{
return BlenderDesc ();
}
//----------------------------------------------------------------------------
// LibVersion
//----------------------------------------------------------------------------
DLLEXPORT ULONG LibVersion()
{
return VERSION_3DSMAX;
}