85 lines
2.2 KiB
C++
85 lines
2.2 KiB
C++
/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "blender2.h"
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HINSTANCE hInstance;
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static BOOL controlsInit = FALSE;
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#define DLLEXPORT __declspec(dllexport)
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//----------------------------------------------------------------------------
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// DllMain
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//----------------------------------------------------------------------------
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BOOL WINAPI DllMain
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(
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HINSTANCE hinstDLL,
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ULONG,
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LPVOID
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)
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{
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hInstance = hinstDLL;
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if ( ! controlsInit )
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{
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controlsInit = TRUE;
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InitCustomControls(hInstance); // jaguar controls
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InitCommonControls(); // initialize Chicago controls
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}
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return TRUE;
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}
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//----------------------------------------------------------------------------
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// LibDescription
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//----------------------------------------------------------------------------
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DLLEXPORT const TCHAR * LibDescription()
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{
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return _T("Animation Key Blender Utility");
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}
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//----------------------------------------------------------------------------
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// LibNumberClasses
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//----------------------------------------------------------------------------
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DLLEXPORT int LibNumberClasses()
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{
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return 1;
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}
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//----------------------------------------------------------------------------
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// LibClassDesc
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//----------------------------------------------------------------------------
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DLLEXPORT ClassDesc * LibClassDesc(int i)
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{
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return BlenderDesc ();
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}
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//----------------------------------------------------------------------------
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// LibVersion
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//----------------------------------------------------------------------------
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DLLEXPORT ULONG LibVersion()
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{
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return VERSION_3DSMAX;
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}
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