95 lines
3.6 KiB
C
95 lines
3.6 KiB
C
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : LevelEdit *
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* *
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* $Archive:: /Commando/Code/Tools/LevelEdit/AttenuationSphere.h $*
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* *
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* Author:: Patrick Smith *
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* *
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* $Modtime:: 4/04/00 8:02p $*
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* *
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* $Revision:: 2 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#if defined(_MSC_VER)
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#pragma once
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#endif
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#ifndef __ATTENUATIONSPHERE_H
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#define __ATTENUATIONSPHERE_H
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#include "Utils.h"
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#include "EditorPhys.h"
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#include "Vector3.h"
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// Forward declarations
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class NodeClass;
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///////////////////////////////////////////////////////////////////////////////
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//
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// AttenuationSphereClass
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//
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///////////////////////////////////////////////////////////////////////////////
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class AttenuationSphereClass : public EditorPhysClass
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{
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public:
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////////////////////////////////////////////////////////
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// Public contsructors/destructors
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////////////////////////////////////////////////////////
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AttenuationSphereClass (void);
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virtual ~AttenuationSphereClass (void);
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////////////////////////////////////////////////////////
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// Public methods
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////////////////////////////////////////////////////////
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void Display_Around_Node (const NodeClass &node);
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void Display_Around_Node (const RenderObjClass &render_obj);
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void Remove_From_Scene (void);
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void Set_Color (const Vector3 &color);
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void Set_Radius (float radius);
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void Set_Opacity (float opacity);
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private:
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////////////////////////////////////////////////////////
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// Private member data
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////////////////////////////////////////////////////////
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bool m_IsInScene;
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Vector3 m_Color;
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float m_Radius;
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float m_Opacity;
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};
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#endif //__ATTENUATIONSPHERE_H
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