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CnC_Renegade/Code/Tools/LevelEdit/AttenuationSphere.h

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C++

/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : LevelEdit *
* *
* $Archive:: /Commando/Code/Tools/LevelEdit/AttenuationSphere.h $*
* *
* Author:: Patrick Smith *
* *
* $Modtime:: 4/04/00 8:02p $*
* *
* $Revision:: 2 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#if defined(_MSC_VER)
#pragma once
#endif
#ifndef __ATTENUATIONSPHERE_H
#define __ATTENUATIONSPHERE_H
#include "Utils.h"
#include "EditorPhys.h"
#include "Vector3.h"
// Forward declarations
class NodeClass;
///////////////////////////////////////////////////////////////////////////////
//
// AttenuationSphereClass
//
///////////////////////////////////////////////////////////////////////////////
class AttenuationSphereClass : public EditorPhysClass
{
public:
////////////////////////////////////////////////////////
// Public contsructors/destructors
////////////////////////////////////////////////////////
AttenuationSphereClass (void);
virtual ~AttenuationSphereClass (void);
////////////////////////////////////////////////////////
// Public methods
////////////////////////////////////////////////////////
void Display_Around_Node (const NodeClass &node);
void Display_Around_Node (const RenderObjClass &render_obj);
void Remove_From_Scene (void);
void Set_Color (const Vector3 &color);
void Set_Radius (float radius);
void Set_Opacity (float opacity);
private:
////////////////////////////////////////////////////////
// Private member data
////////////////////////////////////////////////////////
bool m_IsInScene;
Vector3 m_Color;
float m_Radius;
float m_Opacity;
};
#endif //__ATTENUATIONSPHERE_H