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CnC_Renegade/Code/Tools/LevelEdit/NodeInfoPage.h

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/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#if !defined(AFX_OBJECTINFOPAGECLASS_H__E2623E76_740A_11D2_9FD0_00104B791122__INCLUDED_)
#define AFX_OBJECTINFOPAGECLASS_H__E2623E76_740A_11D2_9FD0_00104B791122__INCLUDED_
#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
// NodeInfoPageClass.h : header file
//
#ifndef __AFXEXT_H__
#include <afxext.h>
#endif
#include "Resource.H"
#include "DockableForm.H"
class NodeClass;
//////////////////////////////////////////////////////////
//
// NodeInfoPageClass
//
//////////////////////////////////////////////////////////
class NodeInfoPageClass : public DockableFormClass
{
public:
NodeInfoPageClass (void);
NodeInfoPageClass (NodeClass *node);
virtual ~NodeInfoPageClass (void);
// Form Data
public:
//{{AFX_DATA(NodeInfoPageClass)
enum { IDD = IDD_OBJECT_INFO };
// NOTE: the ClassWizard will add data members here
//}}AFX_DATA
// Attributes
public:
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(NodeInfoPageClass)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
#ifdef _DEBUG
virtual void AssertValid() const;
virtual void Dump(CDumpContext& dc) const;
#endif
// Generated message map functions
//{{AFX_MSG(NodeInfoPageClass)
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
public:
///////////////////////////////////////////////////////
// Public methods
///////////////////////////////////////////////////////
void HandleInitDialog (void);
bool Apply_Changes (void);
///////////////////////////////////////////////////////
// Inline accessors
///////////////////////////////////////////////////////
void Set_Node (NodeClass *node) { m_pNode = node; }
NodeClass * Get_Node (void) { return m_pNode; }
private:
///////////////////////////////////////////////////////
// Private member data
///////////////////////////////////////////////////////
NodeClass * m_pNode;
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_NodeInfoPageCLASS_H__E2623E76_740A_11D2_9FD0_00104B791122__INCLUDED_)