112 lines
3 KiB
C++
112 lines
3 KiB
C++
/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#if !defined(AFX_OBJECTINFOPAGECLASS_H__E2623E76_740A_11D2_9FD0_00104B791122__INCLUDED_)
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#define AFX_OBJECTINFOPAGECLASS_H__E2623E76_740A_11D2_9FD0_00104B791122__INCLUDED_
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#if _MSC_VER >= 1000
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#pragma once
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#endif // _MSC_VER >= 1000
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// NodeInfoPageClass.h : header file
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//
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#ifndef __AFXEXT_H__
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#include <afxext.h>
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#endif
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#include "Resource.H"
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#include "DockableForm.H"
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class NodeClass;
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//////////////////////////////////////////////////////////
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//
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// NodeInfoPageClass
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//
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//////////////////////////////////////////////////////////
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class NodeInfoPageClass : public DockableFormClass
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{
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public:
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NodeInfoPageClass (void);
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NodeInfoPageClass (NodeClass *node);
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virtual ~NodeInfoPageClass (void);
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// Form Data
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public:
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//{{AFX_DATA(NodeInfoPageClass)
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enum { IDD = IDD_OBJECT_INFO };
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// NOTE: the ClassWizard will add data members here
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//}}AFX_DATA
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// Attributes
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public:
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// Operations
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public:
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// Overrides
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(NodeInfoPageClass)
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protected:
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virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
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//}}AFX_VIRTUAL
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// Implementation
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protected:
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#ifdef _DEBUG
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virtual void AssertValid() const;
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virtual void Dump(CDumpContext& dc) const;
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#endif
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// Generated message map functions
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//{{AFX_MSG(NodeInfoPageClass)
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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public:
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///////////////////////////////////////////////////////
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// Public methods
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///////////////////////////////////////////////////////
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void HandleInitDialog (void);
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bool Apply_Changes (void);
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///////////////////////////////////////////////////////
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// Inline accessors
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///////////////////////////////////////////////////////
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void Set_Node (NodeClass *node) { m_pNode = node; }
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NodeClass * Get_Node (void) { return m_pNode; }
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private:
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///////////////////////////////////////////////////////
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// Private member data
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///////////////////////////////////////////////////////
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NodeClass * m_pNode;
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};
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/////////////////////////////////////////////////////////////////////////////
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_NodeInfoPageCLASS_H__E2623E76_740A_11D2_9FD0_00104B791122__INCLUDED_)
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