65 lines
1.6 KiB
C++
65 lines
1.6 KiB
C++
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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// UIThread.cpp : implementation file
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//
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#include "stdafx.h"
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#include "leveledit.h"
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#include "UIThread.h"
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#ifdef _DEBUG
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#define new DEBUG_NEW
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#undef THIS_FILE
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static char THIS_FILE[] = __FILE__;
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#endif
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/////////////////////////////////////////////////////////////////////////////
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// UIThreadClass
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IMPLEMENT_DYNCREATE(UIThreadClass, CWinThread)
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UIThreadClass::UIThreadClass()
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{
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}
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UIThreadClass::~UIThreadClass()
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{
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}
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BOOL UIThreadClass::InitInstance()
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{
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// TODO: perform and per-thread initialization here
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return TRUE;
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}
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int UIThreadClass::ExitInstance()
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{
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// TODO: perform any per-thread cleanup here
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return CWinThread::ExitInstance();
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}
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BEGIN_MESSAGE_MAP(UIThreadClass, CWinThread)
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//{{AFX_MSG_MAP(UIThreadClass)
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// NOTE - the ClassWizard will add and remove mapping macros here.
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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/////////////////////////////////////////////////////////////////////////////
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// UIThreadClass message handlers
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