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CnC_Renegade/Code/Tools/LevelEdit/UIThread.cpp

64 lines
1.6 KiB
C++

/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
// UIThread.cpp : implementation file
//
#include "stdafx.h"
#include "leveledit.h"
#include "UIThread.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// UIThreadClass
IMPLEMENT_DYNCREATE(UIThreadClass, CWinThread)
UIThreadClass::UIThreadClass()
{
}
UIThreadClass::~UIThreadClass()
{
}
BOOL UIThreadClass::InitInstance()
{
// TODO: perform and per-thread initialization here
return TRUE;
}
int UIThreadClass::ExitInstance()
{
// TODO: perform any per-thread cleanup here
return CWinThread::ExitInstance();
}
BEGIN_MESSAGE_MAP(UIThreadClass, CWinThread)
//{{AFX_MSG_MAP(UIThreadClass)
// NOTE - the ClassWizard will add and remove mapping macros here.
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// UIThreadClass message handlers