65 lines
2.8 KiB
C
65 lines
2.8 KiB
C
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** Confidential - Westwood Studios ***
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***********************************************************************************************
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* *
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* Project Name : LightMap *
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* *
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* $Archive:: /Commando/Code/Tool $*
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* *
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* $Author:: Ian_l $*
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* *
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* $Modtime:: 11/13/99 10:26p $*
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* *
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* $Revision:: 2 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#ifndef _TEXTURENAMENODE_H
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#define _TEXTURENAMENODE_H
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class TextureNameNode
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{
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public:
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TextureNameNode() {TextureName = NULL; Next = NULL;}
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TextureNameNode (const char *texturename)
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{
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ASSERT (texturename != NULL);
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TextureName = new char [strlen (texturename) + 1];
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ASSERT (TextureName != NULL);
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strcpy (TextureName, texturename);
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Next = NULL;
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}
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~TextureNameNode()
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{
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if (TextureName != NULL) delete [] TextureName;
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}
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// Public data.
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char *TextureName;
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TextureNameNode *Next;
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};
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#endif // _TEXTURENAMENODE_H
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