65 lines
No EOL
2.8 KiB
C++
65 lines
No EOL
2.8 KiB
C++
/*
|
|
** Command & Conquer Renegade(tm)
|
|
** Copyright 2025 Electronic Arts Inc.
|
|
**
|
|
** This program is free software: you can redistribute it and/or modify
|
|
** it under the terms of the GNU General Public License as published by
|
|
** the Free Software Foundation, either version 3 of the License, or
|
|
** (at your option) any later version.
|
|
**
|
|
** This program is distributed in the hope that it will be useful,
|
|
** but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
** GNU General Public License for more details.
|
|
**
|
|
** You should have received a copy of the GNU General Public License
|
|
** along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
/***********************************************************************************************
|
|
*** Confidential - Westwood Studios ***
|
|
***********************************************************************************************
|
|
* *
|
|
* Project Name : LightMap *
|
|
* *
|
|
* $Archive:: /Commando/Code/Tool $*
|
|
* *
|
|
* $Author:: Ian_l $*
|
|
* *
|
|
* $Modtime:: 11/13/99 10:26p $*
|
|
* *
|
|
* $Revision:: 2 $*
|
|
* *
|
|
*---------------------------------------------------------------------------------------------*
|
|
* Functions: *
|
|
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
|
|
|
|
#ifndef _TEXTURENAMENODE_H
|
|
#define _TEXTURENAMENODE_H
|
|
|
|
|
|
class TextureNameNode
|
|
{
|
|
public:
|
|
TextureNameNode() {TextureName = NULL; Next = NULL;}
|
|
TextureNameNode (const char *texturename)
|
|
{
|
|
ASSERT (texturename != NULL);
|
|
TextureName = new char [strlen (texturename) + 1];
|
|
ASSERT (TextureName != NULL);
|
|
strcpy (TextureName, texturename);
|
|
Next = NULL;
|
|
}
|
|
|
|
~TextureNameNode()
|
|
{
|
|
if (TextureName != NULL) delete [] TextureName;
|
|
}
|
|
|
|
// Public data.
|
|
char *TextureName;
|
|
TextureNameNode *Next;
|
|
};
|
|
|
|
|
|
#endif // _TEXTURENAMENODE_H
|