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CnC_Renegade/Code/Tools/ViewTrans/dllmain.cpp

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/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/* $Header: /Commando/Code/Tools/ViewTrans/dllmain.cpp 2 1/16/98 5:02p Greg_h $ */
/***********************************************************************************************
*** Confidential - Westwood Studios ***
***********************************************************************************************
* *
* Project Name : Matrix Viewer Utility *
* *
* File Name : DLLMAIN.CPP *
* *
* Programmer : Greg Hjelstrom *
* *
* Start Date : 02/25/97 *
* *
* Last Update : February 25, 1997 [GH] *
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* DllMain -- Windows DLL initialization *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#include <Max.h>
#include "viewtrans.h"
/*
** Globals
*/
int controlsInit = FALSE;
/***********************************************************************************************
* DllMain -- Windows DLL initialization *
* *
* This function is called by Windows when the DLL is loaded. This *
* function may also be called many times during time critical operations *
* like rendering. Therefore developers need to be careful what they *
* do inside this function. In the code below, note how after the DLL is *
* loaded the first time only a few statements are executed. *
* *
* INPUT: *
* *
* OUTPUT: *
* *
* WARNINGS: *
* *
* HISTORY: *
* 02/25/1997 GH : Created. *
*=============================================================================================*/
BOOL WINAPI DllMain(HINSTANCE hinstDLL,ULONG fdwReason,LPVOID lpvReserved)
{
// Hang on to this DLL's instance handle.
hInstance = hinstDLL;
if (! controlsInit) {
controlsInit = TRUE;
// Initialize MAX's custom controls
InitCustomControls(hInstance);
// Initialize Win95 controls
InitCommonControls();
}
return(TRUE);
}
__declspec(dllexport) const TCHAR *
LibDescription() { return _T("Transformation Matrix Viewer"); }
__declspec(dllexport) int
LibNumberClasses() { return 1; }
__declspec(dllexport) ClassDesc*
LibClassDesc(int i) { return &UtilityDesc; }
__declspec(dllexport) ULONG
LibVersion() { return VERSION_3DSMAX; }