49 lines
1.5 KiB
C
49 lines
1.5 KiB
C
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#if defined(_MSC_VER)
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#pragma once
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#endif
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#ifndef WW3D2_STRIP_OPTIMIZER_H__
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#define WW3D2_STRIP_OPTIMIZER_H__
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#include "always.h"
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// strip data =
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//
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// len = number of vertices in strip
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// [vertex indices]
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// len
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// [vertex indices]
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// ..
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class StripOptimizerClass
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{
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public:
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static int* Stripify(const int* tris, int tri_count); // Outputs a set of strips
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static int* Combine_Strips(const int* strips, int strip_count);
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static void Optimize_Strip_Order(int* strips, int strip_count); // Sorts strips for optimal access order
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static void Optimize_Triangle_Order(int* tris, int triangle_count); // Sorts triangles (three indices each) into near-optimal access order
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static int Get_Strip_Index_Count(const int* strips, int strips_count);
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};
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#endif // WW3D2_STRIP_OPTIMIZER_H__
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