48 lines
1.5 KiB
C++
48 lines
1.5 KiB
C++
/*
|
|
** Command & Conquer Renegade(tm)
|
|
** Copyright 2025 Electronic Arts Inc.
|
|
**
|
|
** This program is free software: you can redistribute it and/or modify
|
|
** it under the terms of the GNU General Public License as published by
|
|
** the Free Software Foundation, either version 3 of the License, or
|
|
** (at your option) any later version.
|
|
**
|
|
** This program is distributed in the hope that it will be useful,
|
|
** but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
** GNU General Public License for more details.
|
|
**
|
|
** You should have received a copy of the GNU General Public License
|
|
** along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
#if defined(_MSC_VER)
|
|
#pragma once
|
|
#endif
|
|
|
|
#ifndef WW3D2_STRIP_OPTIMIZER_H__
|
|
#define WW3D2_STRIP_OPTIMIZER_H__
|
|
|
|
#include "always.h"
|
|
|
|
|
|
// strip data =
|
|
//
|
|
// len = number of vertices in strip
|
|
// [vertex indices]
|
|
// len
|
|
// [vertex indices]
|
|
// ..
|
|
|
|
class StripOptimizerClass
|
|
{
|
|
public:
|
|
static int* Stripify(const int* tris, int tri_count); // Outputs a set of strips
|
|
static int* Combine_Strips(const int* strips, int strip_count);
|
|
static void Optimize_Strip_Order(int* strips, int strip_count); // Sorts strips for optimal access order
|
|
static void Optimize_Triangle_Order(int* tris, int triangle_count); // Sorts triangles (three indices each) into near-optimal access order
|
|
|
|
static int Get_Strip_Index_Count(const int* strips, int strips_count);
|
|
};
|
|
|
|
#endif // WW3D2_STRIP_OPTIMIZER_H__
|