64 lines
3 KiB
C
64 lines
3 KiB
C
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : Command & Conquer *
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* *
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* $Archive:: /Commando/Library/RLE.H $*
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* *
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* $Author:: Greg_h $*
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* *
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* $Modtime:: 7/22/97 11:37a $*
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* *
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* $Revision:: 1 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#ifndef RLE_H
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#define RLE_H
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/*
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** This class will RLE compress and decompress arbitrary blocks of data. This RLE compression
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** is geared to compressing only runs of 0 bytes. This makes it useful for sprite encoding.
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*/
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class RLEEngine
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{
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public:
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/*
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** Codec for arbitrary blocks.
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*/
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int Compress(void const * source, void * dest, int length) const;
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int Decompress(void const * source, void * dest, int length) const;
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/*
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** Codec for length encoded blocks. This is useful for sprite storage.
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*/
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int Line_Compress(void const * source, void * dest, int length) const;
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int Line_Decompress(void const * source, void * dest) const;
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};
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#endif
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