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CnC_Renegade/Code/wwlib/rle.h

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3 KiB
C++

/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : Command & Conquer *
* *
* $Archive:: /Commando/Library/RLE.H $*
* *
* $Author:: Greg_h $*
* *
* $Modtime:: 7/22/97 11:37a $*
* *
* $Revision:: 1 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#ifndef RLE_H
#define RLE_H
/*
** This class will RLE compress and decompress arbitrary blocks of data. This RLE compression
** is geared to compressing only runs of 0 bytes. This makes it useful for sprite encoding.
*/
class RLEEngine
{
public:
/*
** Codec for arbitrary blocks.
*/
int Compress(void const * source, void * dest, int length) const;
int Decompress(void const * source, void * dest, int length) const;
/*
** Codec for length encoded blocks. This is useful for sprite storage.
*/
int Line_Compress(void const * source, void * dest, int length) const;
int Line_Decompress(void const * source, void * dest) const;
};
#endif