This repository has been archived on 2025-02-27. You can view files and clone it, but cannot push or open issues or pull requests.
CnC_Renegade/Code/wwphys/progcall.h

72 lines
3 KiB
C
Raw Permalink Normal View History

/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : WWPhys *
* *
* $Archive:: /Commando/Code/wwphys/progcall.h $*
* *
* Author:: Greg Hjelstrom *
* *
* $Modtime:: 2/24/99 10:04a $*
* *
* $Revision:: 2 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#if defined(_MSC_VER)
#pragma once
#endif
#ifndef PROGCALL_H
#define PROGCALL_H
/*
** This is the base class definition for a progress callback to be used with some of the
** more expensive functions in the physics system. Derive your own class and override the
** methods you want to intercept (probably just Notify_Completed).
*/
class ProgressCallbackClass
{
public:
ProgressCallbackClass(void);
virtual ~ProgressCallbackClass(void);
virtual void Reset(void);
virtual void Add_Cost(int amount);
virtual void Notify_Completed(int amount);
float Percent_Done(void);
protected:
int TotalCost;
int Completed;
};
#endif