71 lines
3 KiB
C++
71 lines
3 KiB
C++
/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : WWPhys *
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* *
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* $Archive:: /Commando/Code/wwphys/progcall.h $*
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* *
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* Author:: Greg Hjelstrom *
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* *
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* $Modtime:: 2/24/99 10:04a $*
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* *
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* $Revision:: 2 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#if defined(_MSC_VER)
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#pragma once
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#endif
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#ifndef PROGCALL_H
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#define PROGCALL_H
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/*
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** This is the base class definition for a progress callback to be used with some of the
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** more expensive functions in the physics system. Derive your own class and override the
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** methods you want to intercept (probably just Notify_Completed).
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*/
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class ProgressCallbackClass
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{
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public:
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ProgressCallbackClass(void);
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virtual ~ProgressCallbackClass(void);
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virtual void Reset(void);
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virtual void Add_Cost(int amount);
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virtual void Notify_Completed(int amount);
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float Percent_Done(void);
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protected:
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int TotalCost;
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int Completed;
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};
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#endif
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