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CnC_Renegade/Code/ww3d2/assetstatus.h

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C++

/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#if defined(_MSC_VER)
#pragma once
#endif
#ifndef WW3D_ASSET_STATUS_H
#define WW3D_ASSET_STATUS_H
#include "always.h"
#include "hashtemplate.h"
class AssetStatusClass
{
public:
enum {
REPORT_LOAD_ON_DEMAND_ROBJ,
REPORT_LOAD_ON_DEMAND_HANIM,
REPORT_LOAD_ON_DEMAND_HTREE,
REPORT_MISSING_ROBJ,
REPORT_MISSING_HANIM,
REPORT_MISSING_HTREE,
REPORT_COUNT
};
AssetStatusClass();
~AssetStatusClass();
void Enable_Reporting(bool enable) { Reporting=enable; }
void Enable_Load_On_Demand_Reporting(bool enable) { LoadOnDemandReporting=enable; }
void Report_Load_On_Demand_RObj(const char* name);
void Report_Load_On_Demand_HAnim(const char* name);
void Report_Load_On_Demand_HTree(const char* name);
void Report_Missing_RObj(const char* name);
void Report_Missing_HAnim(const char* name);
void Report_Missing_HTree(const char* name);
static AssetStatusClass* Peek_Instance() { return &Instance; }
private:
bool Reporting;
bool LoadOnDemandReporting;
static AssetStatusClass Instance;
HashTemplateClass<StringClass, int> ReportHashTables[REPORT_COUNT];
void Add_To_Report(int index, const char* name);
};
#endif