citylimits/scripts/autoload/sim_data.gd

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GDScript3
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extends Node
var city_name: String = "Furtropolis" # Hard-coded, for now
var mayor_name: String = "Defecto"
var year: int = 1980
var prev_quarter: int
var quarter: int = 1
var population: int = 0
var budget: int = 20000
var expenses: int
var is_alert: bool = false
var has_ctower: bool = false # Central Tower
const currency: String = "§"
var power_grid: int # Number of power stations in the area. Helps provide redundancies.
var power_capacity: int
var current_power_cap: int
var prev_power_cap: int
var has_power: bool
var res_tax: int = 1
var comm_tax: int = 1
var indust_tax: int = 1
var res_income: int
var comm_income: int
var ind_income: int
var fire_tax: int
var police_tax: int
var power_tax: int
enum GameSpeed {
SLOW,
MEDIUM,
FAST
}
enum Advisors {
CITY_PLANNER,
FINANCIAL
}
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func starting_budget(lev: int):
if lev == 1 or lev == 0:
budget = 20000
elif lev == 2:
budget = 10000
elif lev == 3:
budget = 5000
else:
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budget = NAN