citylimits/scripts/autoload/sim_data.gd

44 lines
833 B
GDScript3
Raw Normal View History

extends Node
var city_name: String = "Furtropolis" # Hard-coded, for now
var year: int = 1980
var prev_quarter: int
var quarter: int = 1
var population: int = 0
var news_ticker: String
var budget: int = 20000
var expenses: int
const currency: String = "§"
var power_grid: int # Number of power stations in the area. Helps provide redundancies.
var power_capacity: int
var current_power_cap: int
var prev_power_cap: int
var has_power: bool
var res_tax: int = 1
var comm_tax: int = 1
var indust_tax: int = 1
var res_income: int
var comm_income: int
var ind_income: int
var fire_tax: int
var police_tax: int
var power_tax: int
2021-05-18 04:10:16 -04:00
enum GameSpeed {SLOW, MEDIUM, FAST}
func starting_budget(lev: int):
if lev == 1 or lev == 0:
budget = 20000
elif lev == 2:
budget = 10000
elif lev == 3:
budget = 5000
else:
2020-04-07 05:08:05 -04:00
budget = NAN