citylimits/examples/simple_ai_logic/main.gd

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extends Node2D
#------------------------------------------
# Signaux
#------------------------------------------
#------------------------------------------
# Exports
#------------------------------------------
#------------------------------------------
# Variables publiques
#------------------------------------------
#------------------------------------------
# Variables privées
#------------------------------------------
#------------------------------------------
# Fonctions Godot redéfinies
#------------------------------------------
func _process(_delta:float) -> void:
if Input.is_action_just_released("ui_accept"):
var new_tree:Node2D = preload("res://examples/simple_ai_logic/env/tree.tscn").instantiate()
new_tree.global_position = get_global_mouse_position()
$Trees.add_child(new_tree)
#------------------------------------------
# Fonctions publiques
#------------------------------------------
#------------------------------------------
# Fonctions privées
#------------------------------------------