Commit graph

7 commits

Author SHA1 Message Date
Tony Bark
239fa63a0c Basic AI
- If a power plant is present, the zone animates. Just like the original.
- Your budget also goes through the roof

This is just a proof-of-concept right now, and will likely crash your machine if you leave it on too long.
2023-01-21 05:45:38 -05:00
Tony Bark
44386959d3 Rebinded buttons.
- WIP and very primitive power grid logic
2021-10-02 11:55:14 -04:00
Tony Bark
abf160838c Directory reorganization
- Zones can now detect each other
2021-10-02 11:12:27 -04:00
Tony Bark
e5505a3244 Tax system
- New tax system
- Advisor window modeled after SC3k's
- Advisor start_dialogue() function is now connected to a SimEvent "advisor_message" signal
- Advisor windows are now autoloaded and no longer part of the core interface node
- Added 3D buildings from Micropolis repo
2021-05-22 04:12:18 -04:00
Tony Bark
8170b69b7a Menu sprites from Micropolis
- Removed UI from ZC's Dress Up (may return in a later time)
- Power stations
- Simplified UI
- Time now works
- Income and expenses
2021-05-20 04:54:00 -04:00
Tony Bark
0b60335591 Implemented basic buying functions
- Renamed more scripts
- Switched license to Artistic 2.0
2021-05-20 00:58:17 -04:00
Tony Bark
71bdc3d971 Created first zone type
- Renamed CityData to SimData and added SimEvents for signals
= Set starting screen to game screen for now
2021-05-16 21:33:16 -04:00