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https://github.com/tonytins/citylimits.git
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- Upgraded to Godot 4 - Just remembered the basic principles are based on a tile editor, and dramatically simplified from there. Derp. - New state machine and license display add-ons. - Re-licensed under the GPL because Micropolis' assets aren't under a separate one.
27 lines
633 B
YAML
27 lines
633 B
YAML
# name: Build Godot Project
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# on:
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# push:
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# branches: [main, develop, "releases/**"]
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# pull_request:
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# branches: [main, develop, "releases/**"]
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# jobs:
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# Godot:
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# timeout-minutes: 15
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# continue-on-error: true
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# runs-on: ubuntu-latest
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# strategy:
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# matrix:
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# platform: [linux, windows]
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# steps:
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# - uses: actions/checkout@v2
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# with:
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# lfs: true
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# - name: Build
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# id: build
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# uses: manleydev/build-godot-action@v1.4.1
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# with:
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# name: My Simulation
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# preset: ${{ matrix.platform }}
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# debugMode: "true"
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