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- Upgraded to Godot 4 - Just remembered the basic principles are based on a tile editor, and dramatically simplified from there. Derp. - New state machine and license display add-ons. - Re-licensed under the GPL because Micropolis' assets aren't under a separate one.
1.2 KiB
1.2 KiB
City Limits
Based on Godot, CityLimits is an open source reimagining of SimCity Classic based on Godot. In the long run, I plan on adding on gameplay mechanics used in later iterations. Like it's cousin, everything learned in the making of CityLimits will go towards the building and customization that I've been itching to create.
Getting Started
Prerequisites
- Godot Engine 4.x
Authors
- Tony Bark - Initial work - tonytins
- Maxis - Assets - SimHacker
- Font Awesome - Icons - FortAwesome
See also the list of contributors who participated in this project.
License
I license this project under the GPL-2.0-or-later license - see LICENSE for details.