citylimits/README.md
Tony Bark c980445340 Major clean up and reorganization
- Upgraded to Godot 4
- Just remembered the basic principles are based on a tile editor, and dramatically simplified from there. Derp.
- New state machine and license display add-ons.
- Re-licensed under the GPL because Micropolis' assets aren't under a separate one.
2023-03-14 06:17:27 -04:00

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# City Limits
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<img src="./icon.png">
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<img alt="GitHub Workflow Status" src="https://img.shields.io/github/actions/workflow/status/tonytins/citylimits/godot.yml"> <img alt="GitHub" src="https://img.shields.io/github/license/tonytins/citylimits"> <img alt="GitHub commit activity" src="https://img.shields.io/github/commit-activity/w/tonytins/citylimits">
<hr>
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Based on Godot, CityLimits is an open source reimagining of SimCity Classic based on Godot. In the long run, I plan on adding on gameplay mechanics used in later iterations. Like it's cousin, everything learned in the making of CityLimits will go towards the building and customization that I've been itching to create.
## Getting Started
### Prerequisites
- Godot Engine 4.x
## Authors
- **Tony Bark** - _Initial work_ - [tonytins](https://github.com/tonytins)
- **Maxis** - _Assets_ - [SimHacker](https://github.com/SimHacker/)
- **Font Awesome** - _Icons_ - [FortAwesome](https://github.com/FortAwesome)
See also the list of [contributors](https://github.com/tonytins/citylimits/contributors) who participated in this project.
## License
I license this project under the GPL-2.0-or-later license - see [LICENSE](LICENSE) for details.