A re-imagining of SimCity Classic that brings modern city building concepts to the classic game.
Find a file
Anthony Foxclaw 46f5c6c262 UI sprites
- Enabled pixel snapping
- Disabled resizing
2020-06-11 00:49:01 -04:00
scenes UI sprites 2020-06-11 00:49:01 -04:00
scripts Merged varies scenes into game scene 2020-06-11 00:32:25 -04:00
sprites UI sprites 2020-06-11 00:49:01 -04:00
.gitattributes WIP update to terrian tileset 2019-11-29 11:05:56 -05:00
.gitignore WIP update to terrian tileset 2019-11-29 11:05:56 -05:00
default_env.tres Rearranged files 2020-04-07 05:08:05 -04:00
icon.ico Windows icon 2020-06-11 00:36:00 -04:00
icon.png New(ish) icon 2020-06-11 00:05:09 -04:00
icon.png.import Rearranged files 2020-04-07 05:08:05 -04:00
LICENSE Changed license to MPL 2.0 2019-11-11 03:53:36 -05:00
project.godot UI sprites 2020-06-11 00:49:01 -04:00
README.md Added credits for assets 2020-06-05 13:34:46 -04:00

City Limits

A city building game based on Godot using the Micropolis assets (initially).

Getting Started

Prerequisites

  • Godot Engine 3.1

Authors

See also the list of contributors who participated in this project.

To-do

With the exception of the world generator, this isn't any real order.

  • Map generator
  • Currency
  • Mayor mode
    • Placable non-tile items (e.g. police, zones, ect..)
    • Placable tile items (e.g. roads, rail, ect...)
  • Save & load maps

Note: this is subject to change in the future.

License

This project is licensed under the MPL 2.0 License - see the LICENSE file for details