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28 lines
1.1 KiB
Markdown
28 lines
1.1 KiB
Markdown
# City Limits
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<p align="center">
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<img src="./icon.png">
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<br>
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<img alt="GitHub Workflow Status" src="https://img.shields.io/github/actions/workflow/status/tonytins/citylimits/godot.yml"> <img alt="GitHub" src="https://img.shields.io/github/license/tonytins/citylimits"> <img alt="GitHub commit activity" src="https://img.shields.io/github/commit-activity/w/tonytins/citylimits">
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<hr>
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</p>
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City Limits is a re-imagining of SimCity Classic that brings modern city building concepts to the classic game.
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## Getting Started
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### Prerequisites
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- Godot Engine 3.x
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## Authors
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- **Tony Bark** - _Initial work_ - [tonytins](https://github.com/tonytins)
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- **Maxis** - _Assets_ - [SimHacker](https://github.com/SimHacker/)
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- **Font Awesome** - *Icons* - [FortAwesome](https://github.com/FortAwesome)
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See also the list of [contributors](https://github.com/tonytins/citylimits/contributors) who participated in this project.
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## License
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In jurisdictions that recognize copyright waivers, I've [waived all copyright](UNLICENSE) and related or neighboring rights for to this project. In areas where these waivers are not recognized, [Apache-2.0](LICENSE) is enforced.
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