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- Upgraded to Godot 4 - Just remembered the basic principles are based on a tile editor, and dramatically simplified from there. Derp. - New state machine and license display add-ons. - Re-licensed under the GPL because Micropolis' assets aren't under a separate one.
31 lines
1.1 KiB
Text
31 lines
1.1 KiB
Text
; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=5
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[application]
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config/name="City Limits"
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config/description="Based on the original sprites, CityLimits is an open source reimagining of SimCity Classic based on Godot."
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run/main_scene="res://scenes/game.tscn"
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config/features=PackedStringArray("4.0", "Forward Plus")
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config/icon="res://icon.png"
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config/macos_native_icon="res://icon.icns"
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config/windows_native_icon="res://icon.ico"
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[editor_plugins]
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enabled=PackedStringArray("res://addons/simple-state/plugin.cfg", "res://addons/simplelicense/plugin.cfg")
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[input]
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mb_left={
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"deadzone": 0.5,
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"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":1,"pressed":false,"double_click":false,"script":null)
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]
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}
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