- Upgraded to Godot 4
- Just remembered the basic principles are based on a tile editor, and dramatically simplified from there. Derp.
- New state machine and license display add-ons.
- Re-licensed under the GPL because Micropolis' assets aren't under a separate one.
- Ticker files are no longer baked into the game
- Removed secondary outlet
- News window uses outlet name from Json name
- Lowered maximum amount of news items
- Created a json helper to streamline decoupling of hardcoded data
- Removed non-existent VR bridge reference
- News ticker files are no longer hardcoded to the game.
- Removed hardcoded city and mayor names using Json helper
- The news ticker is now a stealth button that opens a window.
- News window now has brandings for FNN and Pawprint Press.
- Ticker now provides extra lore by me if is_caseyverse.txt is present.
- Moved the news ticker functions to the window source, for now.
- Added .gdignore
This wound up being a bigger commit than I had initially planned.
- New SC3k-style policies based on the advisor code.
- Added license file to Font Awesome folder.
- Refactored the advisor code so it can handle multiple files.
- Updated icons. Should be more consistent now.
- Replaced Sims with Animals in ticker text.
- Moved dialogs to windows directory.
- New tax system
- Advisor window modeled after SC3k's
- Advisor start_dialogue() function is now connected to a SimEvent "advisor_message" signal
- Advisor windows are now autoloaded and no longer part of the core interface node
- Added 3D buildings from Micropolis repo