A re-imagining of SimCity Classic that brings modern city building concepts to the classic game.
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Anthony Foxclaw bb607c208a City name and game speed options
- Added city name and game speed options to the right side of the top bar.
- HBox was renamed to CityStatus
2020-02-29 22:08:14 -05:00
assets Basic lakes 2019-11-29 12:55:48 -05:00
src City name and game speed options 2020-02-29 22:08:14 -05:00
.gitattributes WIP update to terrian tileset 2019-11-29 11:05:56 -05:00
.gitignore WIP update to terrian tileset 2019-11-29 11:05:56 -05:00
LICENSE Changed license to MPL 2.0 2019-11-11 03:53:36 -05:00
README.md Initial source commit 2019-10-24 03:26:15 -04:00

City Limits

A city building game based on Godot using the Micropolis assets (initially).

Getting Started

Prerequisites

  • Godot Engine 3.1

Authors

  • Anthony Wilcox - Initial work - tonytins

See also the list of contributors who participated in this project.

To-do

With the exception of the world generator, this isn't any real order.

  • Map generator
  • Currency
  • Mayor mode
    • Placable non-tile items (e.g. police, zones, ect..)
    • Placable tile items (e.g. roads, rail, ect...)
  • Save & load maps

Note: this is subject to change in the future.

License

This project is licensed under the MIT License - see the LICENSE file for details