commit
bd74bcdb93
1 changed files with 50 additions and 59 deletions
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@ -463,9 +463,7 @@ For example, if two clerics cast *bless* on the same target, that character gain
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- Mind Blank
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- Mind Blank
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- Power Word
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- Power Word Stun
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- Stun
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#### 9th Level
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#### 9th Level
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@ -633,9 +631,7 @@ For example, if two clerics cast *bless* on the same target, that character gain
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- Insect Plague
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- Insect Plague
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- Legend
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- Legend Lore
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- Lore
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- Mass Cure Wounds
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- Mass Cure Wounds
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@ -1297,9 +1293,7 @@ For example, if two clerics cast *bless* on the same target, that character gain
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#### 7th Level
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#### 7th Level
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- Delayed Blast
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- Delayed Blast Fireball
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- Fireball
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- Etherealness
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- Etherealness
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@ -1721,9 +1715,7 @@ For example, if two clerics cast *bless* on the same target, that character gain
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- Private Sanctum
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- Private Sanctum
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- Resilient
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- Resilient Sphere
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- Sphere
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- Secret Chest
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- Secret Chest
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@ -1825,9 +1817,7 @@ For example, if two clerics cast *bless* on the same target, that character gain
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- Arcane Sword
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- Arcane Sword
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- Delayed Blast
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- Delayed Blast Fireball
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- Fireball
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- Etherealness
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- Etherealness
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@ -2212,7 +2202,7 @@ Make a check with the hand's Strength contested by the Strength (Athletics) chec
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#### Arcane Lock
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#### Arcane Lock
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2nd-level abjuration
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*2nd-level abjuration*
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**Casting Time:** 1 action
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**Casting Time:** 1 action
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@ -2472,7 +2462,7 @@ You bless up to three creatures of your choice within range. Whenever a target m
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#### Blight
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#### Blight
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4th-level necromancy
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*4th-level necromancy*
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**Casting Time:** 1 action
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**Casting Time:** 1 action
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@ -2768,7 +2758,7 @@ A flying creature stays aloft, provided that it is able to do so. If it must mov
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#### Commune
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#### Commune
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5th-level divination (ritual)
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*5th-level divination (ritual)*
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**Casting Time:** 1 minute
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**Casting Time:** 1 minute
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@ -2814,7 +2804,7 @@ For example, you could determine the location of powerful undead in the area, th
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#### Comprehend Languages
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#### Comprehend Languages
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1st-level divination (ritual)
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*1st-level divination (ritual)*
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**Casting Time:** 1 action
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**Casting Time:** 1 action
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@ -2830,7 +2820,7 @@ This spell doesn't decode secret messages in a text or a glyph, such as an arcan
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#### Cone of Cold
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#### Cone of Cold
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5th-level evocation
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*5th-level evocation*
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**Casting Time:** 1 action
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**Casting Time:** 1 action
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@ -3192,7 +3182,7 @@ When you change the weather conditions, find a current condition on the followin
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#### Create Food and Water
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#### Create Food and Water
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3rd-level conjuration
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*3rd-level conjuration*
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**Casting Time:** 1 action
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**Casting Time:** 1 action
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@ -3246,7 +3236,7 @@ The creature is under your control for 24 hours, after which it stops obeying an
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#### Creation
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#### Creation
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5th-level illusion
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*5th-level illusion*
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**Casting Time:** 1 minute
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**Casting Time:** 1 minute
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@ -3311,7 +3301,7 @@ As a bonus action on your turn, you can move the lights up to 60 feet to a new s
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#### Darkness
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#### Darkness
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2nd-level evocation
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*2nd-level evocation*
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**Casting Time:** 1 action
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**Casting Time:** 1 action
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@ -3343,7 +3333,7 @@ You touch a willing creature to grant it the ability to see in the dark. For the
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#### Daylight
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#### Daylight
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3rd-level evocation
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*3rd-level evocation*
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**Casting Time:** 1 action
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**Casting Time:** 1 action
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@ -3449,7 +3439,7 @@ The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 i
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#### Detect Poison and Disease
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#### Detect Poison and Disease
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1st-level divination (ritual)
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*1st-level divination (ritual)*
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**Casting Time:** 1 action
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**Casting Time:** 1 action
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@ -3465,7 +3455,7 @@ The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 i
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#### Detect Thoughts
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#### Detect Thoughts
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2nd-level divination
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*2nd-level divination*
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**Casting Time:** 1 action
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**Casting Time:** 1 action
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@ -3581,7 +3571,7 @@ Choose one creature, object, or magical effect within range. Any spell of 3rd le
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#### Divination
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#### Divination
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4th-level divination (ritual)
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*4th-level divination (ritual)*
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**Casting Time:** 1 action
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**Casting Time:** 1 action
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@ -3817,7 +3807,7 @@ When the spell ends, the conjured plants wilt away.
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#### Enthrall
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#### Enthrall
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2nd-level enchantment
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*2nd-level enchantment*
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**Casting Time:** 1 action
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**Casting Time:** 1 action
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@ -3925,7 +3915,7 @@ Any attack roll against an affected creature or object has advantage if the atta
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#### Faithful Hound
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#### Faithful Hound
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4th-level conjuration
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*4th-level conjuration*
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**Casting Time:** 1 action
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**Casting Time:** 1 action
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@ -4031,7 +4021,7 @@ You can't have more than one steed bonded by this spell at a time. As an action,
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#### Find the Path
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#### Find the Path
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6th-level divination
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*6th-level divination*
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**Casting Time:** 1 minute
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**Casting Time:** 1 minute
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@ -4133,7 +4123,7 @@ The fire damages objects in the area and ignites flammable objects that aren't b
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#### Flame Blade
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#### Flame Blade
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2nd-level evocation
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*2nd-level evocation*
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**Casting Time:** 1 bonus action
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**Casting Time:** 1 bonus action
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@ -4209,7 +4199,7 @@ If you maintain your concentration on this spell for the entire possible duratio
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#### Floating Disk
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#### Floating Disk
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1st-level conjuration (ritual)
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*1st-level conjuration (ritual)*
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**Casting Time:** 1 action
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**Casting Time:** 1 action
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@ -4243,7 +4233,7 @@ You touch a willing creature. The target gains a flying speed of 60 feet for the
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#### Fog Cloud
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#### Fog Cloud
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1st-level conjuration
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*1st-level conjuration*
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**Casting Time:** 1 action
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**Casting Time:** 1 action
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@ -4279,7 +4269,7 @@ The spell's area can't overlap with the area of another *forbiddance* spell. If
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#### Forcecage
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#### Forcecage
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7th-level evocation
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*7th-level evocation*
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**Casting Time:** 1 action
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**Casting Time:** 1 action
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@ -4655,7 +4645,7 @@ As a bonus action on each of your turns before the spell ends, you can change th
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#### Hallow
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#### Hallow
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5th-level evocation
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*5th-level evocation*
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**Casting Time:** 24 hours
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**Casting Time:** 24 hours
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@ -4693,7 +4683,7 @@ Second, you can bind an extra effect to the area. Choose the effect from the fol
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#### Hallucinatory Terrain
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#### Hallucinatory Terrain
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4th-level illusion
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*4th-level illusion*
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**Casting Time:** 10 minutes
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**Casting Time:** 10 minutes
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@ -4709,7 +4699,7 @@ The tactile characteristics of the terrain are unchanged, so creatures entering
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#### Harm
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#### Harm
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6th-level necromancy
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*6th-level necromancy*
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**Casting Time:** 1 action
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**Casting Time:** 1 action
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@ -4723,7 +4713,7 @@ You unleash a virulent disease on a creature that you can see within range. The
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#### Haste
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#### Haste
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3rd-level transmutation
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*3rd-level transmutation*
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**Casting Time:** 1 action
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**Casting Time:** 1 action
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@ -4739,7 +4729,7 @@ When the spell ends, the target can't move or take actions until after its next
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#### Heal
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#### Heal
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6th-level evocation
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*6th-level evocation*
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**Casting Time:** 1 action
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**Casting Time:** 1 action
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@ -4755,7 +4745,7 @@ Choose a creature that you can see within range. A surge of positive energy wash
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#### Healing Word
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#### Healing Word
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1st-level evocation
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*1st-level evocation*
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**Casting Time:** 1 bonus action
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**Casting Time:** 1 bonus action
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@ -4771,7 +4761,7 @@ A creature of your choice that you can see within range regains hit points equal
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#### Heat Metal
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#### Heat Metal
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2nd-level transmutation
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*2nd-level transmutation*
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**Casting Time:** 1 action
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**Casting Time:** 1 action
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@ -4789,7 +4779,7 @@ If a creature is holding or wearing the object and takes the damage from it, the
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#### Heroes' Feast
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#### Heroes' Feast
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6th-level conjuration
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*6th-level conjuration*
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**Casting Time:** 10 minutes
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**Casting Time:** 10 minutes
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@ -4805,7 +4795,7 @@ A creature that partakes of the feast gains several benefits. The creature is cu
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#### Heroism
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#### Heroism
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1st-level enchantment
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*1st-level enchantment*
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**Casting Time:** 1 action
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**Casting Time:** 1 action
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@ -4821,7 +4811,7 @@ A willing creature you touch is imbued with bravery. Until the spell ends, the c
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#### Hideous Laughter
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#### Hideous Laughter
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1st-level enchantment
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*1st-level enchantment*
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**Casting Time:** 1 action
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**Casting Time:** 1 action
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@ -4837,7 +4827,7 @@ At the end of each of its turns, and each time it takes damage, the target can m
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#### Hold Monster
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#### Hold Monster
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5th-level enchantment
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*5th-level enchantment*
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**Casting Time:** 1 action
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**Casting Time:** 1 action
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@ -4853,7 +4843,7 @@ Choose a creature that you can see within range. The target must succeed on a Wi
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#### Hold Person
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#### Hold Person
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2nd-level enchantment
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*2nd-level enchantment*
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**Casting Time:** 1 action
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**Casting Time:** 1 action
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@ -4869,7 +4859,7 @@ Choose a humanoid that you can see within range. The target must succeed on a Wi
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#### Holy Aura
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#### Holy Aura
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8th-level abjuration
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*8th-level abjuration*
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**Casting Time:** 1 action
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**Casting Time:** 1 action
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@ -4883,7 +4873,7 @@ Divine light washes out from you and coalesces in a soft radiance in a 30-foot r
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#### Hypnotic Pattern
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#### Hypnotic Pattern
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3rd-level illusion
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*3rd-level illusion*
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**Casting Time:** 1 action
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**Casting Time:** 1 action
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@ -4901,7 +4891,7 @@ The spell ends for an affected creature if it takes any damage or if someone els
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#### Ice Storm
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#### Ice Storm
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4th-level evocation
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*4th-level evocation*
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**Casting Time:** 1 action
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**Casting Time:** 1 action
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@ -4919,7 +4909,7 @@ Hailstones turn the storm's area of effect into difficult terrain until the end
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#### Identify
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#### Identify
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1st-level divination (ritual)
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*1st-level divination (ritual)*
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**Casting Time:** 1 minute
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**Casting Time:** 1 minute
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@ -4935,7 +4925,7 @@ If you instead touch a creature throughout the casting, you learn what spells, i
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#### Illusory Script
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#### Illusory Script
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1st-level illusion (ritual)
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*1st-level illusion (ritual)*
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**Casting Time:** 1 minute
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**Casting Time:** 1 minute
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@ -4955,7 +4945,7 @@ A creature with truesight can read the hidden message.
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#### Imprisonment
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#### Imprisonment
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9th-level abjuration
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*9th-level abjuration*
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**Casting Time:** 1 minute
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**Casting Time:** 1 minute
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@ -4995,7 +4985,7 @@ You can use a particular special component to create only one prison at a time.
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#### Incendiary Cloud
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#### Incendiary Cloud
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8th-level conjuration
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*8th-level conjuration*
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**Casting Time:** 1 action
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**Casting Time:** 1 action
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@ -5013,7 +5003,7 @@ The cloud moves 10 feet directly away from you in a direction that you choose at
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#### Inflict Wounds
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#### Inflict Wounds
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1st-level necromancy
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*1st-level necromancy*
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**Casting Time:** 1 action
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**Casting Time:** 1 action
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@ -5029,7 +5019,7 @@ Make a melee spell attack against a creature you can reach. On a hit, the target
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#### Insect Plague
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#### Insect Plague
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5th-level conjuration
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*5th-level conjuration*
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**Casting Time:** 1 action
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**Casting Time:** 1 action
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@ -5047,7 +5037,7 @@ When the area appears, each creature in it must make a Constitution saving throw
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#### Instant Summons
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#### Instant Summons
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6th-level conjuration (ritual)
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*6th-level conjuration (ritual)*
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**Casting Time:** 1 minute
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**Casting Time:** 1 minute
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@ -5067,7 +5057,7 @@ If another creature is holding or carrying the item, crushing the sapphire doesn
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#### Invisibility
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#### Invisibility
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2nd-level illusion
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*2nd-level illusion*
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**Casting Time:** 1 action
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**Casting Time:** 1 action
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@ -5083,7 +5073,7 @@ A creature you touch becomes invisible until the spell ends. Anything the target
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#### Irresistible Dance
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#### Irresistible Dance
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6th-level enchantment
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*6th-level enchantment*
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**Casting Time:** 1 action
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**Casting Time:** 1 action
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@ -7787,4 +7777,5 @@ You must designate a sanctuary by casting this spell within a location, such as
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You create a magical zone that guards against deception in a 15-foot radius sphere centered on a point of your choice within range. Until the spell ends, a creature that enters the spell's area for the first time on a turn or starts its turn there must make a Charisma saving throw. On a failed save, a creature can't speak a deliberate lie while in the radius. You know whether each creature succeeds or fails on its saving throw.
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You create a magical zone that guards against deception in a 15-foot radius sphere centered on a point of your choice within range. Until the spell ends, a creature that enters the spell's area for the first time on a turn or starts its turn there must make a Charisma saving throw. On a failed save, a creature can't speak a deliberate lie while in the radius. You know whether each creature succeeds or fails on its saving throw.
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An affected creature is aware of the spell and can thus avoid answering questions to which it would normally respond with a lie. Such a creature can be evasive in its answers as long as it remains within the boundaries of the truth.
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An affected creature is aware of the spell and can thus avoid answering questions to which it would normally respond with a lie. Such a creature can be evasive in its answers as long as it remains within the boundaries of the truth.
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Reference in a new issue